Remove random state initialization in set_up.lua
This commit is contained in:
parent
d9729fc865
commit
5ade34115c
|
@ -2,8 +2,6 @@ local math_random = math.random
|
|||
|
||||
local minetest_settings = minetest.settings
|
||||
|
||||
local state_randomization = {"stand", "walk"}
|
||||
|
||||
-- get entity staticdata
|
||||
mobs.mob_staticdata = function(self)
|
||||
|
||||
|
@ -26,7 +24,6 @@ mobs.mob_staticdata = function(self)
|
|||
self.remove_ok = true
|
||||
self.attack = nil
|
||||
self.following = nil
|
||||
self.state = state_randomization[math.random(1,#state_randomization)]
|
||||
|
||||
if use_cmi then
|
||||
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
|
||||
|
|
Loading…
Reference in New Issue