Remove collisionbox addition for y position for fly mobs
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a20f272e08
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@ -102,6 +102,18 @@ end
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-- states are executed here
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-- states are executed here
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local land_state_execution = function(self,dtime)
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local land_state_execution = function(self,dtime)
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local pos = self.object:get_pos()
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local collisionbox = self.object:get_properties().collisionbox
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--get the center of the mob
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pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
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local current_node = minetest_get_node(pos).name
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local float_now = false
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--recheck if in water or lava
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if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
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float_now = true
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end
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if self.state == "stand" then
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if self.state == "stand" then
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--do animation
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--do animation
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@ -166,6 +178,9 @@ local land_state_execution = function(self,dtime)
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end
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end
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if float_now then
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mobs.float(self)
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end
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end
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end
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@ -356,9 +371,7 @@ end
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local random_pitch_multiplier = {-1,1}
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local random_pitch_multiplier = {-1,1}
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-- states are executed here
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-- states are executed here
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local fly_state_execution = function(self,dtime)
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local fly_state_execution = function(self,dtime)
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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pos.y = pos.y + self.object:get_properties().collisionbox[5]
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local current_node = minetest_get_node(pos).name
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local current_node = minetest_get_node(pos).name
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local inside_fly_node = minetest_get_item_group(current_node, "solid") == 0
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local inside_fly_node = minetest_get_item_group(current_node, "solid") == 0
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