Fix anvil repair sometimes destroying items
This commit is contained in:
parent
0d4bb1a723
commit
584ef08266
|
@ -290,10 +290,11 @@ local anvildef = {
|
|||
local meta = minetest.get_meta(pos)
|
||||
if from_list == "output" and to_list == "input" then
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_stack("output", 1, "")
|
||||
for i=1, inv:get_size("input") do
|
||||
if i ~= to_index then
|
||||
inv:set_stack("input", i, "")
|
||||
local istack = inv:get_stack("input", i)
|
||||
istack:set_count(math.max(0, istack:get_count() - count))
|
||||
inv:set_stack("input", i, istack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -342,8 +343,16 @@ local anvildef = {
|
|||
inv:set_stack("input", 2, input2)
|
||||
end
|
||||
else
|
||||
-- Otherwise: Rename mode: Clear all input slots as the whole stack is renamed.
|
||||
inv:set_list("input", {"", ""})
|
||||
-- Otherwise: Rename mode. Remove the same amount of items from input
|
||||
-- as has been taken from output
|
||||
if not input1:is_empty() then
|
||||
input1:set_count(math.max(0, input1:get_count() - stack:get_count()))
|
||||
inv:set_stack("input", 1, input1)
|
||||
end
|
||||
if not input2:is_empty() then
|
||||
input2:set_count(math.max(0, input2:get_count() - stack:get_count()))
|
||||
inv:set_stack("input", 2, input2)
|
||||
end
|
||||
end
|
||||
local destroyed = damage_anvil(pos, player)
|
||||
-- Close formspec if anvil was destroyed
|
||||
|
|
Loading…
Reference in New Issue