Reworked some of the Apply_Modifier code to help prevent errors.
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@ -74,18 +74,23 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
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if mcl_fovapi.registered_modifiers[modifier_name] == nil then
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return
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end
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if mcl_fovapi.applied_modifiers ~= nil and mcl_fovapi.applied_modifiers[player] ~= nil and mcl_fovapi.applied_modifiers[player][modifier_name] ~= nil then
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if mcl_fovapi.applied_modifiers and mcl_fovapi.applied_modifiers[player] and mcl_fovapi.applied_modifiers[player][modifier_name] then
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if mcl_fovapi.applied_modifiers[player][modifier_name] and mcl_fovapi.applied_modifiers[player][modifier_name] == true then
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return
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end
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end
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if mcl_fovapi.applied_modifiers[player] == nil then
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mcl_fovapi.applied_modifiers[player] = {}
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end
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local modifier = mcl_fovapi.registered_modifiers[modifier_name]
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if modifier.on_start ~= nil then
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modifier.on_start(player)
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end
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mcl_fovapi.applied_modifiers[player][modifier_name] = true -- set the applied to be true.
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if DEBUG then
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minetest.log("FOV::Player Applied Modifiers :" .. dump(mcl_fovapi.applied_modifiers[player]))
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end
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