Fix burning entity animation.
The parameters for the flames sprite were incorrect, causing the reverse side of the sprite to appear as an opaque black rectangle. Use the correct incantation.
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@ -70,13 +70,8 @@ minetest.register_entity("mcl_burning:fire", {
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collisionbox = {0, 0, 0, 0, 0, 0},
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "upright_sprite",
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visual = "upright_sprite",
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textures = {
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textures = {
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name = "mcl_burning_entity_flame_animated.png",
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"mcl_burning_entity_flame_animated.png",
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animation = {
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"mcl_burning_entity_flame_animated.png"
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.0,
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},
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},
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},
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spritediv = {x = 1, y = mcl_burning.animation_frames},
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spritediv = {x = 1, y = mcl_burning.animation_frames},
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pointable = false,
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pointable = false,
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