Implement movement thru tee rails
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841f4deb77
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@ -32,7 +32,7 @@ mod.detach_minecart = detach_minecart
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local function try_detach_minecart(staticdata)
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if not staticdata or not staticdata.connected_at then return end
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if not mod:is_rail(staticdata.connected_at) then
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print("Detaching minecart"..tostring(staticdata.uuid))
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print("Detaching minecart #"..tostring(staticdata.uuid))
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detach_minecart(staticdata)
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end
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end
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@ -89,11 +89,65 @@ local function rail_dir_curve(pos, dir, node)
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if vector.equals(dir, east) then return east end
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end
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end
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local function rail_dir_tee(pos, dir, node)
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local function rail_dir_tee_off(pos, dir, node)
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dir = vector.new(dir.x, 0, dir.z)
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minetest.log("warning","TODO: implement rail_dir_tee()")
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return north
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if node.param2 == 0 then -- north
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-- South and East
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return east end
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if vector.equals(dir, west) then return south end
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if vector.equals(dir, east) then return east end
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elseif node.param2 == 1 then -- east
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-- South and West
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return west end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return south end
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elseif node.param2 == 2 then
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-- North and West
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if vector.equals(dir, south) then return west end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return north end
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elseif node.param2 == 3 then
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-- North and East
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if vector.equals(dir, south) then return east end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return north end
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if vector.equals(dir, east) then return east end
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end
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end
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local function rail_dir_tee_on(pos, dir, node)
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dir = vector.new(dir.x, 0, dir.z)
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if node.param2 == 0 then -- north
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-- South and East
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if vector.equals(dir, south) then return east end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return north end
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if vector.equals(dir, east) then return east end
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elseif node.param2 == 1 then -- east
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-- South and West
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return east end
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if vector.equals(dir, west) then return south end
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if vector.equals(dir, east) then return east end
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elseif node.param2 == 2 then
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-- North and West
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if vector.equals(dir, south) then return south end
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if vector.equals(dir, north) then return west end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return south end
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elseif node.param2 == 3 then
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-- North and East
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if vector.equals(dir, south) then return west end
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if vector.equals(dir, north) then return north end
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if vector.equals(dir, west) then return west end
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if vector.equals(dir, east) then return north end
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end
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end
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local function rail_dir_cross(pos, dir, node)
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dir = vector.new(dir.x, 0, dir.z)
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@ -292,13 +346,14 @@ function mod.register_curves_rail(base_name, tiles, def)
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}
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},
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_mcl_minecarts = {
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railtype = "corner",
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get_next_dir = rail_dir_tee_off,
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railtype = "tee",
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},
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}))
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mod.register_rail(base_name.."_tee_on", table_merge(table.copy(base_def),{
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tiles = { tiles[4] },
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_mcl_minecarts = {
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get_next_dir = rail_dir_tee,
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get_next_dir = rail_dir_tee_on,
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railtype = "tee",
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},
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mesecons = {
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