From 549693ff97f35b0b23b8ee66263c54f1ef9f7a4d Mon Sep 17 00:00:00 2001 From: teknomunk Date: Sun, 20 Oct 2024 07:18:59 -0500 Subject: [PATCH] Remove secondary collision check in mcl_bows/arrow.lua (it was just hitting grass) --- mods/ITEMS/mcl_bows/arrow.lua | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) diff --git a/mods/ITEMS/mcl_bows/arrow.lua b/mods/ITEMS/mcl_bows/arrow.lua index dbeb227db..e467cdbf1 100644 --- a/mods/ITEMS/mcl_bows/arrow.lua +++ b/mods/ITEMS/mcl_bows/arrow.lua @@ -169,6 +169,7 @@ local arrow_entity = { dir = minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(self.object:get_yaw()-YAW_OFFSET))) end self._stuckin = vector.add(dpos, dir) + local snode = minetest.get_node(self._stuckin) local sdef = minetest.registered_nodes[snode.name] @@ -231,24 +232,6 @@ local arrow_entity = { if obj:get_hp() > 0 then -- Check if there is no solid node between arrow and object - -- TODO: remove. this code should never occur if vl_projectile is working correctly - local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true) - for pointed_thing in ray do - if pointed_thing.type == "object" and pointed_thing.ref == obj then - -- Target reached! We can proceed now. - break - elseif pointed_thing.type == "node" then - local nn = minetest.get_node(minetest.get_pointed_thing_position(pointed_thing)).name - local def = minetest.registered_nodes[nn] - if not def or def.walkable then - -- There's a node in the way. Delete arrow without damage - mcl_burning.extinguish(self.object) - self.object:remove() - return - end - end - end - if lua then local entity_name = lua.name -- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away