Refactor weather change code
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fd32ee0318
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@ -120,7 +120,7 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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-- sets random weather (which could be 'regular' (no weather)).
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-- Sets random weather (which could be 'none' (no weather)).
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weather.set_random_weather = function(weather_name, weather_meta)
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if (weather_meta ~= nil) then
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local transitions = weather_meta.transitions
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@ -133,11 +133,26 @@ weather.set_random_weather = function(weather_name, weather_meta)
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end
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end
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if new_weather then
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weather.change_weather(new_weather)
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end
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end
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end
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weather.change_weather = function(new_weather)
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if (weather.reg_weathers ~= nil and weather.reg_weathers[new_weather] ~= nil) then
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if (weather.state ~= nil and weather.reg_weathers[weather.state] ~= nil) then
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weather.reg_weathers[weather.state].clear()
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end
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weather.state = new_weather
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weather.end_time = weather.get_rand_end_time(weather.reg_weathers[weather.state].min_duration, weather.reg_weathers[weather.state].max_duration)
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weather.reg_weathers[weather_name].clear()
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local weather_meta = weather.reg_weathers[weather.state]
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weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
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return true
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end
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return false
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end
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weather.get_weather = function()
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return weather.state
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end
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minetest.register_privilege("weather_manager", {
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@ -152,28 +167,19 @@ minetest.register_chatcommand("weather", {
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privs = {weather_manager = true},
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func = function(name, param)
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if (param == "") then
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minetest.chat_send_player(name, "Error: No weather specified.")
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return
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return false, "Error: No weather specified."
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end
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local success = false
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if (param == "clear") then
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weather.reg_weathers[weather.state].clear()
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weather.state = "none"
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weather.end_time = weather.get_rand_end_time()
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success = true
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return
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end
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if (weather.reg_weathers ~= nil and weather.reg_weathers[param] ~= nil) then
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if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then
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weather.reg_weathers[weather.state].clear()
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local weather_meta = weather.reg_weathers[weather.state]
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weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
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end
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weather.state = param
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return
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local new_weather
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if param == "clear" then
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new_weather = "none"
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else
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minetest.chat_send_player(name, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.")
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new_weather = param
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end
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local success = weather.change_weather(new_weather)
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if success then
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return true
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else
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return false, "Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”."
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end
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end
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})
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@ -185,18 +191,13 @@ minetest.register_chatcommand("toggledownfall", {
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func = function(name, param)
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-- Currently rain/thunder/snow: Set weather to clear
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if weather.state ~= "none" then
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weather.reg_weathers[weather.state].clear()
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weather.state = "none"
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weather.end_time = weather.get_rand_end_time()
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return weather.change_weather("none")
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-- Currently clear: Set weather randomly to rain/thunder/snow
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else
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local new = { "rain", "thunder", "snow" }
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local r = math.random(1, #new)
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weather.reg_weathers[weather.state].clear()
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weather.state = new[r]
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local weather_meta = weather.reg_weathers[weather.state]
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weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
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return weather.change_weather(new[r])
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end
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end
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})
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