Fix blowing up a bed makes it drop twice, Wuzzy/MineClone2#985
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fe33f172d4
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@ -1,23 +1,23 @@
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local S = minetest.get_translator("mcl_beds")
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local S = minetest.get_translator("mcl_beds")
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local reverse = true
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local function destruct_bed(pos, oldnode)
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local node = oldnode or minetest.get_node(pos)
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local function destruct_bed(pos, is_top)
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if not node then return end
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local node = minetest.get_node(pos)
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local other
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local dir = minetest.facedir_to_dir(node.param2)
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local dir = minetest.facedir_to_dir(node.param2)
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if is_top then
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local pos2, node2
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other = vector.subtract(pos, dir)
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if string.sub(node.name, -4) == "_top" then
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else
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pos2 = vector.subtract(pos, dir)
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other = vector.add(pos, dir)
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node2 = minetest.get_node(pos2)
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end
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if node2 and string.sub(node2.name, -7) == "_bottom" then
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minetest.remove_node(pos2)
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if reverse then
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end
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reverse = not reverse
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minetest.check_for_falling(pos)
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minetest.remove_node(other)
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elseif string.sub(node.name, -7) == "_bottom" then
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minetest.check_for_falling(other)
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pos2 = vector.add(pos, dir)
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else
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node2 = minetest.get_node(pos2)
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reverse = not reverse
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if node2 and string.sub(node2.name, -4) == "_top" then
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minetest.remove_node(pos2)
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end
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end
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end
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end
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end
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@ -139,10 +139,7 @@ function mcl_beds.register_bed(name, def)
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return itemstack
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return itemstack
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end,
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end,
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on_destruct = function(pos)
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after_destruct = destruct_bed,
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destruct_bed(pos, false)
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kick_player_after_destruct(pos)
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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mcl_beds.on_rightclick(pos, clicker, false)
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mcl_beds.on_rightclick(pos, clicker, false)
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@ -205,7 +202,7 @@ function mcl_beds.register_bed(name, def)
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_mcl_hardness = 0.2,
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_mcl_hardness = 0.2,
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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sounds = def.sounds or default_sounds,
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sounds = def.sounds or default_sounds,
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drop = name .. "_bottom",
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drop = "",
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node_box = node_box_top,
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node_box = node_box_top,
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selection_box = selection_box_top,
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selection_box = selection_box_top,
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collision_box = collision_box_top,
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collision_box = collision_box_top,
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@ -214,10 +211,7 @@ function mcl_beds.register_bed(name, def)
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return itemstack
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return itemstack
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end,
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end,
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on_rotate = false,
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on_rotate = false,
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on_destruct = function(pos)
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after_destruct = destruct_bed,
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destruct_bed(pos, true)
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kick_player_after_destruct(pos)
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end,
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})
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})
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minetest.register_alias(name, name .. "_bottom")
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minetest.register_alias(name, name .. "_bottom")
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