Add unprintable escape char to creative search
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5c61d0dd19
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@ -30,48 +30,48 @@ local function set_inv(filter, player)
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local is_weapon = function(def)
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local is_weapon = function(def)
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
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return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
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end
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end
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if filter == "#blocks" then
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if filter == "\0blocks" then
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if def.groups.building_block then
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if def.groups.building_block then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#deco" then
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elseif filter == "\0deco" then
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if def.groups.deco_block then
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if def.groups.deco_block then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#redstone" then
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elseif filter == "\0redstone" then
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if is_redstone(def) then
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if is_redstone(def) then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#rail" then
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elseif filter == "\0rail" then
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if def.groups.transport then
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if def.groups.transport then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#food" then
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elseif filter == "\0food" then
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if def.groups.food or def.groups.eatable then
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if def.groups.food or def.groups.eatable then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#tools" then
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elseif filter == "\0tools" then
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if is_tool(def) then
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if is_tool(def) then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#combat" then
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elseif filter == "\0combat" then
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if is_weapon(def) then
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if is_weapon(def) then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#brew" then
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elseif filter == "\0brew" then
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if def.groups.brewitem then
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if def.groups.brewitem then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#matr" then
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elseif filter == "\0matr" then
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if def.groups.craftitem then
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if def.groups.craftitem then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#misc" then
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elseif filter == "\0misc" then
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if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
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if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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end
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end
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elseif filter == "#all" then
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elseif filter == "\0all" then
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table.insert(creative_list, name)
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table.insert(creative_list, name)
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else --for all other
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else --for all other
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if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
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if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
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@ -120,7 +120,7 @@ local function init()
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end
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end
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end,
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end,
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})
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})
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set_inv("#all")
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set_inv("\0all")
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end
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end
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-- Create the trash field
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-- Create the trash field
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@ -311,42 +311,42 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.log("error", "NONAME")
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minetest.log("error", "NONAME")
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end
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end
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if fields.blocks then
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if fields.blocks then
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set_inv("#blocks",player)
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set_inv("\0blocks",player)
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page = "blocks"
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page = "blocks"
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elseif fields.deco then
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elseif fields.deco then
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set_inv("#deco",player)
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set_inv("\0deco",player)
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page = "deco"
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page = "deco"
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elseif fields.redstone then
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elseif fields.redstone then
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set_inv("#redstone",player)
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set_inv("\0redstone",player)
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page = "redstone"
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page = "redstone"
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elseif fields.rail then
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elseif fields.rail then
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set_inv("#rail",player)
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set_inv("\0rail",player)
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page = "rail"
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page = "rail"
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elseif fields.misc then
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elseif fields.misc then
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set_inv("#misc",player)
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set_inv("\0misc",player)
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page = "misc"
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page = "misc"
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elseif fields.nix then
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elseif fields.nix then
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set_inv("#all",player)
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set_inv("\0all",player)
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page = "nix"
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page = "nix"
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elseif fields.food then
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elseif fields.food then
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set_inv("#food",player)
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set_inv("\0food",player)
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page = "food"
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page = "food"
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elseif fields.tools then
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elseif fields.tools then
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set_inv("#tools",player)
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set_inv("\0tools",player)
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page = "tools"
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page = "tools"
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elseif fields.combat then
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elseif fields.combat then
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set_inv("#combat",player)
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set_inv("\0combat",player)
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page = "combat"
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page = "combat"
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elseif fields.brew then
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elseif fields.brew then
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set_inv("#brew",player)
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set_inv("\0brew",player)
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page = "brew"
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page = "brew"
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elseif fields.matr then
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elseif fields.matr then
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set_inv("#matr",player)
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set_inv("\0matr",player)
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page = "matr"
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page = "matr"
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elseif fields.inv then
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elseif fields.inv then
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page = "inv"
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page = "inv"
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elseif fields.suche == "" then
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elseif fields.suche == "" then
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set_inv("#all", player)
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set_inv("\0all", player)
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page = "nix"
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page = "nix"
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elseif fields.suche ~= nil then
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elseif fields.suche ~= nil then
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set_inv(string.lower(fields.suche),player)
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set_inv(string.lower(fields.suche),player)
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