Fix issue with drops turning black due to clipping into walls and floors
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0568c18081
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@ -621,13 +621,17 @@ minetest.register_entity(":__builtin:item", {
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if speed ~= nil then self.random_velocity = speed end
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local vel = self.object:get_velocity()
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-- There is perhaps a cleverer way of making this physical so it bounces off the wall like swords.
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local max_vel = 6.5 -- Faster than this and it throws it into the wall / floor and turns black because of clipping.
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if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
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local v = self.random_velocity
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local x = math.random(5, 10) / 10 * v
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local x = math.random(5, max_vel) / 10 * v
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if math.random(0, 10) < 5 then x = -x end
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local z = math.random(5, 10) / 10 * v
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local z = math.random(5, max_vel) / 10 * v
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if math.random(0, 10) < 5 then z = -z end
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local y = math.random(2, 4)
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local y = math.random(1, 2)
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self.object:set_velocity(vector.new(x, y, z))
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end
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self.random_velocity = 0
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