A couple of fixes
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@ -32,7 +32,7 @@ function mcl_campfires.take_item(pos, node, player, itemstack)
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if not is_creative then itemstack:take_item(1) end -- Take the item if in creative
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campfire_inv:set_stack("main", space, stack) -- Set the inventory itemstack at the empty spot
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campfire_meta:set_int("cooktime_"..tostring(space), 30) -- Set the cook time meta
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minetest.add_entity(pos + campfire_spots[space], player:get_wielded_item():get_name().."_entity") -- Spawn food item on the campfire
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minetest.add_entity(pos + campfire_spots[space], stack:get_name().."_entity") -- Spawn food item on the campfire
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break
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end
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end
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@ -454,7 +454,7 @@ minetest.register_craft({
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cooktime = 10,
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})
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minetest.register_entity("mcl_fishing:fish_entity", {
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minetest.register_entity("mcl_fishing:fish_raw_entity", {
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initial_properties = {
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physical = false,
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visual = "wielditem",
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@ -506,7 +506,7 @@ minetest.register_craft({
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cooktime = 10,
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})
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minetest.register_entity("mcl_fishing:salmon_entity", {
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minetest.register_entity("mcl_fishing:salmon_raw_entity", {
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initial_properties = {
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physical = false,
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visual = "wielditem",
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