FIX spawning
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19d662dee4
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52124bd201
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@ -25,6 +25,7 @@ local math_ceil = math.ceil
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local math_cos = math.cos
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local math_sin = math.sin
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local math_sqrt = math.sqrt
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local math_abs = math.abs
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local vector_distance = vector.distance
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local vector_new = vector.new
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@ -286,11 +287,7 @@ local function count_mobs_total(mob_type)
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end
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local function count_mobs_add_entry (mobs_list, mob_cat)
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if mobs_list[mob_cat] then
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mobs_list[mob_cat] = mobs_list[mob_cat] + 1
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else
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mobs_list[mob_cat] = 1
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end
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mobs_list[mob_cat] = (mobs_list[mob_cat] or 0) + 1
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end
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--categorise_by can be name or type or spawn_class
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@ -616,14 +613,14 @@ local function get_next_mob_spawn_pos(pos)
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xoff, yoff, zoff = xoff * dd, yoff * dd, zoff * dd
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local goal_pos = vector.offset(pos, xoff, yoff, zoff)
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if not ( math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT ) then
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if not (math_abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.y) <= SPAWN_MAPGEN_LIMIT and math_abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT) then
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mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
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return nil
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end
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-- Calculate upper/lower y limits
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local d2 = xoff*xoff + zoff*zoff -- squared distance in x,z plane only
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local y1 = math_sqrt( MOB_SPAWN_ZONE_OUTER_SQ - d2 ) -- absolue value of distance to outer sphere
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local y1 = math_sqrt(MOB_SPAWN_ZONE_OUTER_SQ - d2) -- absolue value of distance to outer sphere
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local y_min, y_max
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if d2 >= MOB_SPAWN_ZONE_INNER_SQ then
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@ -632,7 +629,7 @@ local function get_next_mob_spawn_pos(pos)
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y_max = pos.y + y1
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else
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-- Inner region, y range spans between inner and outer spheres
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local y2 = math_sqrt( MOB_SPAWN_ZONE_INNER_SQ - d2 )
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local y2 = math_sqrt(MOB_SPAWN_ZONE_INNER_SQ - d2)
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if goal_pos.y > pos.y then
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-- Upper hemisphere
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y_min = pos.y + y2
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@ -683,7 +680,6 @@ local function biome_check(biome_list, biome_goal)
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return true
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end
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end
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return false
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end
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@ -761,15 +757,15 @@ local function spawn_check(pos, spawn_def)
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-- do not spawn ground mobs on leaves
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if spawn_def.type_of_spawning == "ground" and (not node_def.groups.solid or node_def.groups.leaves) then return end
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-- water mobs only on water
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if spawn_def.type_of_spawning == "water" and node_def.groups.water then return end
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if spawn_def.type_of_spawning == "water" and not node_def.groups.water then return end
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-- lava mobs only on lava
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if spawn_def.type_of_spawning == "lava" and node_def.groups.lava then return end
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if spawn_def.type_of_spawning == "lava" and not node_def.groups.lava then return end
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-- farm animals on grass only
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if is_farm_animal(spawn_def.name) and node_def.groups.grass_block then return end
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if is_farm_animal(spawn_def.name) and not node_def.groups.grass_block then return end
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---- More expensive calls:
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-- check the biome
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if not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end
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if spawn_def.biomes ~= list_of_all_biomes and not biome_check(spawn_def.biomes, get_biome_name(pos)) then return end
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-- check if there is enough room
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local mob_def = minetest.registered_entities[spawn_def.name]
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if not has_room(mob_def,pos) then return end
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@ -805,12 +801,12 @@ local function spawn_check(pos, spawn_def)
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return false
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end
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-- passive threshold is apparently the same in all dimensions ...
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return gotten_light < overworld_passive_threshold
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return gotten_light > overworld_passive_threshold
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end
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function mcl_mobs.spawn(pos,id)
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local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
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if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
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if not pos or not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
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return false
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end
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dbg_spawn_counts[def.name] = (dbg_spawn_counts[def.name] or 0) + 1
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