Fix all_pull_sticky for real
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@ -126,7 +126,7 @@ local function is_available(pos)
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end
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function mesecon.mvps_get_stack(pos, dir, maximum, piston_pos)
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function mesecon.mvps_get_stack(pos, dir, maximum, piston_pos, all_pull_sticky)
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-- determine the number of nodes to be pushed
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local nodes = {}
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local frontiers = {pos}
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@ -222,7 +222,7 @@ end
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-- maximum: maximum nodes to be pushed
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-- all_pull_sticky: All nodes are sticky in the direction that they are pulled from
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function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, player_name, piston_pos, all_pull_sticky)
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local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos)
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local nodes, has_loop = mesecon.mvps_get_stack(pos, movedir, maximum, piston_pos, all_pull_sticky)
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if has_loop then
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return false
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