Update definition for healing/harming potions
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@ -85,10 +85,20 @@ local function register_potion(def)
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tt = get_tt(def._tt, def.effect, splash_dur),
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potion_fun = get_splash_fun(def.effect, splash_dur),
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}
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local ling_def = {
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tt = get_tt(def._tt, def.effect, ling_dur),
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potion_fun = get_lingering_fun(def.effect, ling_dur),
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}
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local ling_def
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if def.name == "healing" or def.name == "harming" then
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ling_def = {
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tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
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}
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else
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ling_def = {
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tt = get_tt(def._tt, def.effect, ling_dur),
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potion_fun = get_lingering_fun(def.effect, ling_dur),
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}
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end
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if def.color then
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mcl_potions.register_splash(def.name, S("Splash "..def.description), def.color, splash_def)
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mcl_potions.register_lingering(def.name, S("Lingering "..def.description), def.color, ling_def)
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@ -140,10 +150,14 @@ local function register_potion(def)
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local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
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local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
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if def.name == "healing" then effect_II = 7 end
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local splash_def_2 = {
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tt = get_tt(def._tt_2, effect_II, splash_dur_2),
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potion_fun = get_splash_fun(effect_II, splash_dur_2),
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}
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if def.name == "healing" or def.name == "harming" then
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effect_II = def.effect*mcl_potions.II_FACTOR*mcl_potions.LINGERING_FACTOR
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end
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local ling_def_2 = {
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tt = get_tt(def._tt_2, effect_II, ling_dur_2),
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potion_fun = get_lingering_fun(effect_II, ling_dur_2),
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