Fix crash when water tries to dig attached node
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402c3d2a82
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516b6a4868
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@ -97,6 +97,21 @@ end
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-- ABMs
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-- ABMs
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local function drop_attached_node(p)
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local nn = minetest.get_node(p).name
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minetest.remove_node(p)
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for _, item in pairs(minetest.get_node_drops(nn, "")) do
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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}
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minetest.add_item(pos, item)
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end
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end
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-- Remove attached nodes next to flowing water
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minetest.register_abm({
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minetest.register_abm({
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nodenames = {"group:dig_by_water"},
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nodenames = {"group:dig_by_water"},
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neighbors = {"group:water"},
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neighbors = {"group:water"},
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@ -107,7 +122,6 @@ minetest.register_abm({
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for zp=-1,1 do
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for zp=-1,1 do
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local p = {x=pos.x+xp, y=pos.y, z=pos.z+zp}
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local p = {x=pos.x+xp, y=pos.y, z=pos.z+zp}
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local n = minetest.get_node(p)
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") then
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if (n.name=="default:water_flowing") then
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drop_attached_node(pos)
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drop_attached_node(pos)
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minetest.dig_node(pos)
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minetest.dig_node(pos)
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@ -115,11 +129,9 @@ minetest.register_abm({
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end
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end
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end
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end
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end
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end
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-- cas rare
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for yp=-1,1 do
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for yp=-1,1 do
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local p = {x=pos.x, y=pos.y+yp, z=pos.z}
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local p = {x=pos.x, y=pos.y+yp, z=pos.z}
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local n = minetest.get_node(p)
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'eau
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if (n.name=="default:water_flowing") then
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if (n.name=="default:water_flowing") then
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drop_attached_node(pos)
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drop_attached_node(pos)
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minetest.dig_node(pos)
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minetest.dig_node(pos)
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