Disallow placement of void and realm barrier
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58a17444ba
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5023e0247d
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@ -161,17 +161,11 @@ minetest.register_node("mcl_core:realm_barrier", {
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drop = "",
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drop = "",
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_mcl_blast_resistance = 18000003,
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_mcl_blast_resistance = 18000003,
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_mcl_hardness = -1,
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_mcl_hardness = -1,
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after_place_node = function (pos, placer, itemstack, pointed_thing)
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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if placer == nil then
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node_placement_prediction = "",
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return
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on_place = function(pos, placer, itemstack, pointed_thing)
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end
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minetest.chat_send_player(placer:get_player_name(), core.colorize("#FF0000", "You can't just place a realm barrier by hand!"))
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minetest.add_particle({
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return
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pos = pos,
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expirationtime = 1,
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size = 8,
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texture = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
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playername = placer:get_player_name()
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})
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end,
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end,
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})
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})
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@ -197,6 +191,12 @@ minetest.register_node("mcl_core:void", {
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is_ground_content = false,
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is_ground_content = false,
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groups = { not_in_creative_inventory = 1 },
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groups = { not_in_creative_inventory = 1 },
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on_blast = function() end,
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on_blast = function() end,
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-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
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node_placement_prediction = "",
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on_place = function(pos, placer, itemstack, pointed_thing)
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minetest.chat_send_player(placer:get_player_name(), core.colorize("#FF0000", "You can't just place the void by hand!"))
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return
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end,
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drop = "",
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drop = "",
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-- Infinite blast resistance; it should never be destroyed by explosions
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-- Infinite blast resistance; it should never be destroyed by explosions
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_mcl_blast_resistance = -1,
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_mcl_blast_resistance = -1,
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