Improved mob debug
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ac4cd2c325
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@ -244,6 +244,24 @@ local function count_mobs_total(mob_type)
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return num
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end
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local function count_mobs_all()
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local mobs_found = {}
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local num = 0
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for _,entity in pairs(minetest.luaentities) do
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if entity.is_mob then
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local mob_type = entity.type -- animal / monster / npc
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local mob_name = entity.name
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if mobs_found[mob_name] then
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mobs_found[mob_name] = mobs_found[mob_name] + 1
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else
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mobs_found[mob_name] = 1
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end
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num = num + 1
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end
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end
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return mobs_found, num
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end
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local function count_mobs_total_cap(mob_type)
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local num = 0
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for _,l in pairs(minetest.luaentities) do
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@ -628,6 +646,9 @@ if mobs_spawn then
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local perlin_noise
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-- Get pos to spawn, x and z are randomised, y is range
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local function spawn_a_mob(pos, dimension, y_min, y_max)
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--create a disconnected clone of the spawn dictionary
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--prevents memory leak
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@ -757,5 +778,18 @@ minetest.register_chatcommand("mobstats",{
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minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
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minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
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minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
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local mob_counts, total_mobs = count_mobs_all()
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if (total_mobs) then
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minetest.log("action", "Total mobs found: " .. total_mobs)
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end
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if mob_counts then
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for k, v1 in pairs(mob_counts) do
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minetest.log("action", "k: " .. tostring(k))
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minetest.log("action", "v1: " .. tostring(v1))
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end
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end
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end
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})
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