Make enderman become hostile when stared at, freeze when attacking when stared at
This commit is contained in:
parent
99f13f84b5
commit
4fb9e69e41
|
@ -332,7 +332,7 @@ function mobs:register_mob(name, def)
|
|||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
teleport = teleport,
|
||||
teleport = mobs.teleport,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
|
|
|
@ -667,6 +667,17 @@ mobs.mob_step = function(self, dtime)
|
|||
return
|
||||
end
|
||||
|
||||
|
||||
--do custom mob instructions
|
||||
if self.do_custom then
|
||||
print("doing custom instructions")
|
||||
-- when false skip going any further
|
||||
if self.do_custom(self, dtime) == false then
|
||||
--this overrides internal lua collision detection
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local attacking = nil
|
||||
|
||||
--scan for players within eyesight
|
||||
|
|
|
@ -134,6 +134,11 @@ mobs.punch_attack_walk = function(self,dtime)
|
|||
end
|
||||
|
||||
|
||||
--auto reset punch_timer
|
||||
if not self.punch_timer then
|
||||
self.punch_timer = 0
|
||||
end
|
||||
|
||||
if self.punch_timer > 0 then
|
||||
self.punch_timer = self.punch_timer - dtime
|
||||
end
|
||||
|
|
|
@ -309,13 +309,7 @@ local falling = function(self, pos)
|
|||
end
|
||||
end
|
||||
|
||||
local teleport = function(self, target)
|
||||
if self.do_teleport then
|
||||
if self.do_teleport(self, target) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- find someone to runaway from
|
||||
|
|
|
@ -205,3 +205,13 @@ mobs.node_ok = function(pos, fallback)
|
|||
|
||||
return minetest_registered_nodes[fallback]
|
||||
end
|
||||
|
||||
|
||||
--a teleport functoin
|
||||
mobs.teleport = function(self, target)
|
||||
if self.do_teleport then
|
||||
if self.do_teleport(self, target) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
|
@ -204,6 +204,7 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
textures = create_enderman_textures(),
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
eye_height = 2.5,
|
||||
sounds = {
|
||||
-- TODO: Custom war cry sound
|
||||
war_cry = "mobs_sandmonster",
|
||||
|
@ -359,11 +360,16 @@ mobs:register_mob("mobs_mc:enderman", {
|
|||
--if looking in general head position, turn hostile
|
||||
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
|
||||
self.provoked = "staring"
|
||||
self.attack = minetest.get_player_by_name(obj:get_player_name())
|
||||
self.state = "stand"
|
||||
self.hostile = false
|
||||
break
|
||||
else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
|
||||
--begin attacking the player
|
||||
else
|
||||
if self.provoked == "staring" then
|
||||
self.provoked = "broke_contact"
|
||||
self.hostile = true
|
||||
self.state = "attack"
|
||||
self.attacking = obj
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue