Lightnings cause damage, change pigs and villagers
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@ -144,8 +144,7 @@ lightning.strike = function(pos)
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-- trigger revert of skybox
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ttl = 0.1
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-- Events caused by the lightning strike: Fire, enemy spawns,
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-- (TODO: damage)
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-- Events caused by the lightning strike: Fire, damage, mob transformations, rare skeleton spawn
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pos2.y = pos2.y + 1/2
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local skeleton_lightning = false
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@ -168,10 +167,40 @@ lightning.strike = function(pos)
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angle = angle + (math.pi*2) / 3
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end
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-- Cause a fire
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-- Cause a fire, deal damage, transform mobs
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else
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minetest.set_node(pos2, {name = "mcl_fire:fire"})
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-- TODO: Damage
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local objs = minetest.get_objects_inside_radius(pos2, 3.5)
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for o=1, #objs do
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local obj = objs[o]
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local lua = obj:get_luaentity()
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if obj:is_player() then
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-- Player damage
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obj:set_hp(obj:get_hp()-5)
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-- Mobs
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elseif lua and lua._cmi_is_mob then
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-- pig → zombie pigman
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if lua.name == "mobs_mc:pig" then
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:zombiepig")
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obj:set_yaw(rot)
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-- villager → witch
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elseif lua.name == "mobs_mc:villager" then
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local rot = obj:get_yaw()
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obj:remove()
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obj = minetest.add_entity(pos2, "mobs_mc:witch")
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obj:set_yaw(rot)
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-- TODO: creeper → charged creeper
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elseif lua.name == "mobs_mc:creeper" then
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-- Other mobs: Just Damage
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else
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obj:set_hp(obj:get_hp()-5)
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end
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end
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end
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end
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end
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-- TODO: Charged creeper
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