Play place sound if falling node hit the bottom
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2f88b42210
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4f2baf8506
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@ -200,15 +200,19 @@ minetest.register_entity(":__builtin:falling_node", {
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for _, callback in pairs(minetest.registered_on_dignodes) do
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for _, callback in pairs(minetest.registered_on_dignodes) do
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callback(np, n2)
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callback(np, n2)
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end
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end
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if minetest.registered_nodes[self.node.name] then
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local def = minetest.registered_nodes[self.node.name]
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if def then
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minetest.add_node(np, self.node)
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minetest.add_node(np, self.node)
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if minetest.registered_nodes[self.node.name]._mcl_after_falling then
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if def._mcl_after_falling then
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minetest.registered_nodes[self.node.name]._mcl_after_falling(np, get_falling_depth(self))
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def._mcl_after_falling(np, get_falling_depth(self))
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end
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end
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if self.meta then
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if self.meta then
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local meta = minetest.get_meta(np)
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local meta = minetest.get_meta(np)
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meta:from_table(self.meta)
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meta:from_table(self.meta)
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end
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end
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if def.sounds and def.sounds.place and def.sounds.place.name then
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minetest.sound_play(def.sounds.place, {pos = np})
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end
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end
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end
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else
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else
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-- Drop the *falling node* as an item if the destination node is NOT buildable to
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-- Drop the *falling node* as an item if the destination node is NOT buildable to
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@ -238,8 +242,14 @@ minetest.register_entity(":__builtin:falling_node", {
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local npos3 = table.copy(npos)
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local npos3 = table.copy(npos)
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npos3.y = npos3.y - 1
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npos3.y = npos3.y - 1
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minetest.add_node(npos3, self.node)
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minetest.add_node(npos3, self.node)
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if minetest.registered_nodes[self.node.name]._mcl_after_falling then
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local def = minetest.registered_nodes[self.node.name]
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minetest.registered_nodes[self.node.name]._mcl_after_falling(npos3, get_falling_depth(self))
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if def then
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if def._mcl_after_falling then
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def._mcl_after_falling(npos3, get_falling_depth(self))
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end
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if def.sounds and def.sounds.place and def.sounds.place.name then
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minetest.sound_play(def.sounds.place, {pos = np})
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end
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end
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end
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deal_falling_damage(self, dtime)
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deal_falling_damage(self, dtime)
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self.object:remove()
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self.object:remove()
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