Merge pull request 'Village(r)s update' (#2189) from villager_spawning into master
Reviewed-on: MineClone2/MineClone2#2189 Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
This commit is contained in:
commit
4d342b8365
|
@ -924,6 +924,35 @@ minetest.register_on_joinplayer(function(player)
|
|||
inv:set_size("offered", 1)
|
||||
end)
|
||||
|
||||
local function set_velocity(self, v)
|
||||
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||
self.object:set_velocity({
|
||||
x = (math.sin(yaw) * -v),
|
||||
y = self.object:get_velocity().y,
|
||||
z = (math.cos(yaw) * v),
|
||||
})
|
||||
end
|
||||
|
||||
local function go_home(entity)
|
||||
local b=entity.bed
|
||||
local s=entity.object:get_pos()
|
||||
if not b then return end
|
||||
local v = { x = b.x - s.x, z = b.z - s.z }
|
||||
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
|
||||
if b.x > s.x then yaw = yaw + math.pi end
|
||||
entity.object:set_yaw(yaw)
|
||||
set_velocity(entity,entity.follow_velocity)
|
||||
entity.state = "go_home"
|
||||
if vector.distance(b,s) < 10 then
|
||||
entity.state = "stand"
|
||||
set_velocity(entity,0)
|
||||
local n=minetest.get_node(b)
|
||||
if n and n.name ~= "mcl_beds:bed_red_bottom" then
|
||||
entity.bed=nil --bed is gone, make villager homeless
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[=======[ MOB REGISTRATION AND SPAWNING ]=======]
|
||||
|
||||
mobs:register_mob("mobs_mc:villager", {
|
||||
|
@ -1029,6 +1058,9 @@ mobs:register_mob("mobs_mc:villager", {
|
|||
_player_scan_timer = 0,
|
||||
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
||||
do_custom = function(self, dtime)
|
||||
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
|
||||
go_home(self)
|
||||
end
|
||||
-- Stand still if player is nearby.
|
||||
if not self._player_scan_timer then
|
||||
self._player_scan_timer = 0
|
||||
|
|
|
@ -13,6 +13,7 @@ dofile(settlements.modpath.."/paths.lua")
|
|||
settlements.grundstellungen()
|
||||
|
||||
|
||||
local villagegen={}
|
||||
--
|
||||
-- register block for npc spawn
|
||||
--
|
||||
|
@ -29,6 +30,7 @@ minetest.register_node("mcl_villages:stonebrickcarved", {
|
|||
_mcl_hardness = 1.5,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_villages:structblock", {drawtype="airlike",groups = {not_in_creative_inventory=1},})
|
||||
|
||||
|
||||
|
||||
|
@ -48,6 +50,17 @@ if minetest.get_modpath("mobs_mc") then
|
|||
end
|
||||
--]]
|
||||
|
||||
local function spawn_villagers(minp,maxp)
|
||||
local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"})
|
||||
for _,bed in pairs(beds) do
|
||||
minetest.get_meta(bed):set_string("villagebed","true")
|
||||
local v=minetest.add_entity(bed,"mobs_mc:villager")
|
||||
if v then
|
||||
v:get_luaentity().bed = bed
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- on map generation, try to build a settlement
|
||||
--
|
||||
|
@ -66,6 +79,10 @@ local function build_a_settlement(minp, maxp, blockseed)
|
|||
|
||||
-- evaluate settlement_info and place schematics
|
||||
settlements.place_schematics(settlement_info, pr)
|
||||
|
||||
minetest.after(60,function()
|
||||
spawn_villagers(minp,maxp)
|
||||
end) --give the village some time to fully generate
|
||||
end
|
||||
|
||||
local function ecb_village(blockpos, action, calls_remaining, param)
|
||||
|
@ -84,14 +101,31 @@ if mg_name ~= "singlenode" then
|
|||
if blockseed % 77 ~= 17 then return end
|
||||
-- needed for manual and automated settlement building
|
||||
-- don't build settlements on (too) uneven terrain
|
||||
--local heightmap = minetest.get_mapgen_object("heightmap")
|
||||
local n=minetest.get_node_or_nil(minp)
|
||||
if n and n.name == "mcl_villages:structblock" then return end
|
||||
if villagegen[minetest.pos_to_string(minp)] ~= nil then return end
|
||||
minetest.set_node(minp,{name="mcl_villages:structblock"})
|
||||
|
||||
local height_difference = settlements.evaluate_heightmap()
|
||||
if height_difference > max_height_difference then return end
|
||||
|
||||
local param={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
|
||||
minetest.emerge_area(minp, maxp, ecb_village, param)
|
||||
villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed}
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_lbm({
|
||||
name = "mcl_villages:structblock",
|
||||
run_at_every_load = true,
|
||||
nodenames = {"mcl_villages:structblock"},
|
||||
action = function(pos, node)
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
if not villagegen[minetest.pos_to_string(pos)] then return end
|
||||
local minp=villagegen[minetest.pos_to_string(pos)].minp
|
||||
local maxp=villagegen[minetest.pos_to_string(pos)].maxp
|
||||
minetest.emerge_area(minp, maxp, ecb_village, villagegen[minetest.pos_to_string(minp)])
|
||||
villagegen[minetest.pos_to_string(minp)]=nil
|
||||
end
|
||||
})
|
||||
-- manually place villages
|
||||
if minetest.is_creative_enabled("") then
|
||||
minetest.register_craftitem("mcl_villages:tool", {
|
||||
|
|
Loading…
Reference in New Issue