mcl_inventory: Don't store inv. size globally
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@ -1,5 +1,3 @@
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mcl_inventory.creative_inventory_size = 0
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-- Prepare player info table
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-- Prepare player info table
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local players = {}
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local players = {}
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@ -82,7 +80,9 @@ local function set_inv_search(filter, player)
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inv:set_size("main", #creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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inv:set_list("main", creative_list)
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mcl_inventory.creative_inventory_size = #creative_list
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-- Return number of items
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return #creative_list
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end
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end
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local function set_inv_page(page, player)
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local function set_inv_page(page, player)
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@ -95,7 +95,9 @@ local function set_inv_page(page, player)
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end
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end
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inv:set_size("main", #creative_list)
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inv:set_size("main", #creative_list)
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inv:set_list("main", creative_list)
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inv:set_list("main", creative_list)
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mcl_inventory.creative_inventory_size = #creative_list
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-- Return number of items
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return #creative_list
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end
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end
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local function init(player)
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local function init(player)
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@ -194,10 +196,23 @@ local function reset_menu_item_bg()
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end
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end
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mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, show, page, filter)
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mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_size, show, page, filter)
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reset_menu_item_bg()
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reset_menu_item_bg()
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pagenum = math.floor(pagenum) or 1
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pagenum = math.floor(pagenum) or 1
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local pagemax = math.floor((mcl_inventory.creative_inventory_size-1) / (9*5) + 1)
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local playername = player:get_player_name()
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if not inv_size then
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if page == "nix" then
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local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
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inv_size = inv:get_size("main")
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elseif page ~= nil and page ~= "inv" then
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inv_size = #(inventory_lists[page])
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else
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inv_size = 0
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end
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end
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local pagemax = math.floor((inv_size-1) / (9*5) + 1)
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local slider_height
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local slider_height
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if pagemax == 1 then
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if pagemax == 1 then
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slider_height = 4.525
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slider_height = 4.525
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@ -208,7 +223,6 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, show, p
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local name = "nix"
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local name = "nix"
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local formspec = ""
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local formspec = ""
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local main_list
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local main_list
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local playername = player:get_player_name()
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local listrings = "listring[detached:creative_"..playername..";main]"..
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local listrings = "listring[detached:creative_"..playername..";main]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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"listring[detached:trash;main]"
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"listring[detached:trash;main]"
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@ -370,21 +384,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local size = 0
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if fields.blocks then
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if fields.blocks then
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if players[name].page == "blocks" then return end
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if players[name].page == "blocks" then return end
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set_inv_page("blocks",player)
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size = set_inv_page("blocks",player)
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page = "blocks"
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page = "blocks"
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elseif fields.deco then
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elseif fields.deco then
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if players[name].page == "deco" then return end
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if players[name].page == "deco" then return end
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set_inv_page("deco",player)
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size = set_inv_page("deco",player)
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page = "deco"
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page = "deco"
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elseif fields.redstone then
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elseif fields.redstone then
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if players[name].page == "redstone" then return end
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if players[name].page == "redstone" then return end
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set_inv_page("redstone",player)
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size = set_inv_page("redstone",player)
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page = "redstone"
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page = "redstone"
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elseif fields.rail then
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elseif fields.rail then
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if players[name].page == "rail" then return end
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if players[name].page == "rail" then return end
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set_inv_page("rail",player)
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size = set_inv_page("rail",player)
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page = "rail"
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page = "rail"
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elseif fields.misc then
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elseif fields.misc then
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if players[name].page == "misc" then return end
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if players[name].page == "misc" then return end
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@ -396,32 +411,32 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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page = "nix"
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page = "nix"
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elseif fields.food then
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elseif fields.food then
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if players[name].page == "food" then return end
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if players[name].page == "food" then return end
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set_inv_page("food",player)
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size = set_inv_page("food",player)
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page = "food"
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page = "food"
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elseif fields.tools then
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elseif fields.tools then
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if players[name].page == "tools" then return end
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if players[name].page == "tools" then return end
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set_inv_page("tools",player)
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size = set_inv_page("tools",player)
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page = "tools"
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page = "tools"
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elseif fields.combat then
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elseif fields.combat then
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if players[name].page == "combat" then return end
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if players[name].page == "combat" then return end
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set_inv_page("combat",player)
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size = set_inv_page("combat",player)
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page = "combat"
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page = "combat"
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elseif fields.brew then
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elseif fields.brew then
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if players[name].page == "brew" then return end
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if players[name].page == "brew" then return end
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set_inv_page("brew",player)
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size = set_inv_page("brew",player)
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page = "brew"
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page = "brew"
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elseif fields.matr then
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elseif fields.matr then
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if players[name].page == "matr" then return end
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if players[name].page == "matr" then return end
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set_inv_page("matr",player)
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size = set_inv_page("matr",player)
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page = "matr"
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page = "matr"
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elseif fields.inv then
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elseif fields.inv then
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if players[name].page == "inv" then return end
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if players[name].page == "inv" then return end
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page = "inv"
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page = "inv"
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elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then
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elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then
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set_inv_page("all", player)
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size = set_inv_page("all", player)
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page = "nix"
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page = "nix"
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elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then
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elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then
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set_inv_search(string.lower(fields.suche),player)
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size = set_inv_search(string.lower(fields.suche),player)
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page = "nix"
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page = "nix"
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end
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end
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@ -432,11 +447,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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page = players[name].page
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page = players[name].page
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end
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end
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-- Figure out current page from formspec
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-- Figure out current scroll bar from formspec
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local formspec = player:get_inventory_formspec()
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local formspec = player:get_inventory_formspec()
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local size = string.len(formspec)
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local start_i = players[name].start_i
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local start_i = players[name].start_i
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if fields.creative_prev then
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if fields.creative_prev then
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start_i = start_i - 9*5
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start_i = start_i - 9*5
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end
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end
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@ -446,10 +461,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if start_i < 0 then
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if start_i < 0 then
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start_i = start_i + 9*5
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start_i = start_i + 9*5
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end
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end
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if start_i >= mcl_inventory.creative_inventory_size then
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local inv_size
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if page == "nix" then
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local inv = minetest.get_inventory({type="detached", name="creative_"..name})
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inv_size = inv:get_size("main")
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elseif page ~= nil and page ~= "inv" then
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inv_size = #(inventory_lists[page])
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else
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inv_size = 0
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end
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if start_i >= inv_size then
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start_i = start_i - 9*5
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start_i = start_i - 9*5
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end
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end
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if start_i < 0 or start_i >= mcl_inventory.creative_inventory_size then
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if start_i < 0 or start_i >= inv_size then
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start_i = 0
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start_i = 0
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end
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end
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players[name].start_i = start_i
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players[name].start_i = start_i
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@ -460,7 +486,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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players[name].filter = filter
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players[name].filter = filter
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end
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end
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mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, false, page, filter)
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mcl_inventory.set_creative_formspec(player, start_i, start_i / (9*5) + 1, inv_size, false, page, filter)
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end)
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end)
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@ -40,7 +40,7 @@ local function set_inventory(player, armor_change_only)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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if armor_change_only then
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if armor_change_only then
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-- Stay on survival inventory plage if only the armor has been changed
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-- Stay on survival inventory plage if only the armor has been changed
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mcl_inventory.set_creative_formspec(player, 0, 0, nil, "inv")
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mcl_inventory.set_creative_formspec(player, 0, 0, nil, nil, "inv")
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else
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else
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mcl_inventory.set_creative_formspec(player, 0, 1)
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mcl_inventory.set_creative_formspec(player, 0, 1)
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end
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end
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