fix callbacks
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b396a3c6ee
commit
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@ -2,7 +2,10 @@ local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local function temple_placement_callback(p1, p2, pr)
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local function temple_placement_callback(pos,def, pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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-- Delete cacti leftovers:
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local cactus_nodes = minetest.find_nodes_in_area_under_air(p1, p2, "mcl_core:cactus")
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if cactus_nodes and #cactus_nodes > 0 then
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@ -97,11 +100,6 @@ mcl_structures.register_structure("desert_temple",{
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert" },
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after_place = function(pos,def,pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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temple_placement_callback(p1, p2, pr)
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end,
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filenames = { modpath.."/schematics/mcl_structures_desert_temple.mts" },
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after_place = temple_placement_callback
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})
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@ -2,7 +2,10 @@ local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local function temple_placement_callback(p1, p2, pr)
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local function temple_placement_callback(pos,def, pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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--dont remove foliage - looks kind of nice for a jt
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local chests = minetest.find_nodes_in_area(p1, p2, "mcl_chests:trapped_chest_small")
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-- Add jungle temple loot into chests
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@ -61,10 +64,5 @@ mcl_structures.register_structure("jungle_temple",{
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modpath.."/schematics/mcl_structures_jungle_temple.mts",
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modpath.."/schematics/mcl_structures_jungle_temple_nice.mts",
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},
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after_place = function(pos,def,pr)
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local hl = def.sidelen / 2
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local p1 = vector.offset(pos,-hl,-hl,-hl)
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local p2 = vector.offset(pos,hl,hl,hl)
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temple_placement_callback(p1, p2, pr)
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end,
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after_place = temple_placement_callback
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})
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