Spawn villagers on villagegen, stay in village
This spawns a villager per bed on village gen and saves the bed position in the entity. If it moves too far from the village it gets teleported (for now) back.
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@ -1029,6 +1029,9 @@ mobs:register_mob("mobs_mc:villager", {
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_player_scan_timer = 0,
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_player_scan_timer = 0,
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_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
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_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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if self.bed and vector.distance(self.object:get_pos(),self.bed) > 50 then
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self.object:set_pos(self.bed)
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end
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-- Stand still if player is nearby.
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-- Stand still if player is nearby.
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if not self._player_scan_timer then
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if not self._player_scan_timer then
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self._player_scan_timer = 0
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self._player_scan_timer = 0
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@ -48,6 +48,17 @@ if minetest.get_modpath("mobs_mc") then
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end
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end
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--]]
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--]]
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local function spawn_villagers(minp,maxp)
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local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"})
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for _,bed in pairs(beds) do
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minetest.get_meta(bed):set_string("villagebed","true")
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local v=minetest.add_entity(bed,"mobs_mc:villager")
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if v then
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v:get_luaentity().bed = bed
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end
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end
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end
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--
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--
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-- on map generation, try to build a settlement
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-- on map generation, try to build a settlement
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--
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--
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@ -66,6 +77,10 @@ local function build_a_settlement(minp, maxp, blockseed)
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-- evaluate settlement_info and place schematics
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-- evaluate settlement_info and place schematics
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settlements.place_schematics(settlement_info, pr)
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settlements.place_schematics(settlement_info, pr)
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minetest.after(20,function()
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spawn_villagers(minp,maxp)
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end) --give the village some time to fully generate
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end
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end
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local function ecb_village(blockpos, action, calls_remaining, param)
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local function ecb_village(blockpos, action, calls_remaining, param)
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