renamed to mcl_starting_inventory as that is what it is.
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@ -1,49 +0,0 @@
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--- Copyright 2023, Michieal. (Modifications for the mod to be usable in Mineclone 2.)
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--- Based on mtg mod, give_initial_stuff. "Written by C55 and various minetest developers."
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---
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--- Copyright notice created for the license to be valid. (MIT 3)
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local stuff_string = minetest.settings:get("starter_chest_contents") or
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"mcl_tools:pick_iron,mcl_tools:axe_iron,mcl_tools:shovel_iron," ..
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"mcl_torches:torch 32,mcl_core:cobble 64"
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mcl_starting_chest = {
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items = {}
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}
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function mcl_starting_chest.give(player)
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minetest.log("action",
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"Giving initial stuff to player " .. player:get_player_name())
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local inv = player:get_inventory()
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for _, stack in ipairs(mcl_starting_chest.items) do
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inv:add_item("main", stack)
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end
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end
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function mcl_starting_chest.add(stack)
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mcl_starting_chest.items[#mcl_starting_chest.items + 1] = ItemStack(stack)
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end
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function mcl_starting_chest.clear()
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mcl_starting_chest.items = {}
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end
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function mcl_starting_chest.add_from_csv(str)
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local items = str:split(",")
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for _, itemname in ipairs(items) do
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mcl_starting_chest.add(itemname)
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end
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end
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function mcl_starting_chest.set_list(list)
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mcl_starting_chest.items = list
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end
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function mcl_starting_chest.get_list()
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return mcl_starting_chest.items
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end
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mcl_starting_chest.add_from_csv(stuff_string)
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if minetest.settings:get_bool("mcl_starting_chest") then
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minetest.register_on_newplayer(mcl_starting_chest.give)
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end
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@ -1,4 +1,4 @@
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Adapted for Mineclone 2 by Michieal.
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Mcl_starting_inventory, adapted for Mineclone 2 by Michieal.
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Based on:
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Minetest Game mod: give_initial_stuff
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@ -0,0 +1,49 @@
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--- Copyright 2023, Michieal. (Modifications for the mod to be usable in Mineclone 2.)
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--- Based on mtg mod, give_initial_stuff. "Written by C55 and various minetest developers."
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---
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--- Copyright notice created for the license to be valid. (MIT 3)
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local stuff_string = minetest.settings:get("starter_chest_contents") or
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"mcl_tools:pick_iron,mcl_tools:axe_iron,mcl_tools:shovel_iron," ..
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"mcl_torches:torch 32,mcl_core:cobble 64"
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mcl_starting_inventory = {
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items = {}
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}
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function mcl_starting_inventory.give(player)
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minetest.log("action",
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"Giving initial stuff to player " .. player:get_player_name())
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local inv = player:get_inventory()
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for _, stack in ipairs(mcl_starting_inventory.items) do
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inv:add_item("main", stack)
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end
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end
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function mcl_starting_inventory.add(stack)
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mcl_starting_inventory.items[#mcl_starting_inventory.items + 1] = ItemStack(stack)
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end
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function mcl_starting_inventory.clear()
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mcl_starting_inventory.items = {}
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end
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function mcl_starting_inventory.add_from_csv(str)
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local items = str:split(",")
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for _, itemname in ipairs(items) do
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mcl_starting_inventory.add(itemname)
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end
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end
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function mcl_starting_inventory.set_list(list)
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mcl_starting_inventory.items = list
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end
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function mcl_starting_inventory.get_list()
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return mcl_starting_inventory.items
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end
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mcl_starting_inventory.add_from_csv(stuff_string)
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if minetest.settings:get_bool("mcl_starting_inventory") then
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minetest.register_on_newplayer(mcl_starting_inventory.give)
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end
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@ -1,3 +1,3 @@
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name = mcl_starting_chest
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name = mcl_starting_inventory
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description = Mineclone 2 mod, Starting Chest. (Gives starter chest to players.)
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depends = mcl_core, mcl_chests
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