Move main mapgen code into new mod
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# MineClone 2
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A Minecraft-like game for Minetest. Forked from MineClone by daredevils.
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Version: 0.10.0
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### Gameplay
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You start in a randomly-generated world made entirely of cubes. You can explore
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the world and dig and build almost every block in the world to create new
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@ -25,4 +25,3 @@ dofile(minetest.get_modpath("mcl_core").."/nodes.lua")
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dofile(minetest.get_modpath("mcl_core").."/tools.lua")
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dofile(minetest.get_modpath("mcl_core").."/craftitems.lua")
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dofile(minetest.get_modpath("mcl_core").."/crafting.lua")
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dofile(minetest.get_modpath("mcl_core").."/mapgen.lua")
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mcl_core
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-- mods/default/mapgen.lua
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--
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-- Aliases for map generator outputs
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--
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mcl_mapgen_core = {}
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minetest.register_alias("mapgen_air", "air")
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minetest.register_alias("mapgen_stone", "mcl_core:stone")
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minetest.register_alias("mapgen_tree", "mcl_core:tree")
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@ -259,7 +259,7 @@ minetest.register_ore({
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y_max = -50,
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})
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function mcl_core.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, y_min, y_max)
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function mcl_mapgen_core.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, y_min, y_max)
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minetest.log('action', "WARNING: mcl_core.generate_ore is deprecated")
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if maxp.y < y_min or minp.y > y_max then
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@ -301,7 +301,7 @@ function mcl_core.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volum
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--print("generate_ore done")
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end
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function mcl_core.make_reeds(pos, size)
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function mcl_mapgen_core.make_reeds(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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local nn = minetest.get_node(p).name
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@ -314,7 +314,7 @@ function mcl_core.make_reeds(pos, size)
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end
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end
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function mcl_core.make_cactus(pos, size)
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function mcl_mapgen_core.make_cactus(pos, size)
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for y=0,size-1 do
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local p = {x=pos.x, y=pos.y+y, z=pos.z}
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local nn = minetest.get_node(p).name
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@ -385,7 +385,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local z = pr:next(z0, z1)
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if minetest.get_node({x=x,y=1,z=z}).name == "mcl_core:dirt_with_grass" and
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minetest.find_node_near({x=x,y=1,z=z}, 1, "mcl_core:water_source") then
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mcl_core.make_reeds({x=x,y=2,z=z}, pr:next(2, 4))
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mcl_mapgen_core.make_reeds({x=x,y=2,z=z}, pr:next(2, 4))
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end
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local p = {x=x,y=1,z=z}
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if minetest.get_node(p).name == "mcl_core:sand" then
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@ -426,7 +426,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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-- If sand, make cactus
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if ground_y and minetest.get_node({x=x,y=ground_y,z=z}).name == "mcl_core:sand" then
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mcl_core.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
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mcl_mapgen_core.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4))
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end
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end
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end
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name = mcl_mapgen_core
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