Make ender pearls collide on plants, too
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@ -164,6 +164,7 @@ local pearl_on_step = function(self, dtime)
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y)
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pos.y = math.floor(pos.y)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local nn = node.name
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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-- Destroy when hitting a solid node
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-- Destroy when hitting a solid node
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@ -172,7 +173,8 @@ local pearl_on_step = function(self, dtime)
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-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
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-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
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if node.name == "ignore" then
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if node.name == "ignore" then
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self.object:remove()
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self.object:remove()
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elseif (def and def.walkable) or not def then
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-- Activate when hitting a solid node or a plant
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elseif nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or (def and def.walkable) or not def then
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local player = minetest.get_player_by_name(self._thrower)
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local player = minetest.get_player_by_name(self._thrower)
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if player then
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if player then
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-- Teleport and hurt player
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-- Teleport and hurt player
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