Reset pointing range limit for bow
This commit is contained in:
parent
8512b7c2e0
commit
41af1eddba
|
@ -114,11 +114,9 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
|
|||
inventory_image = "mcl_bows_bow.png",
|
||||
wield_scale = { x = 1.8, y = 1.8, z = 1 },
|
||||
stack_max = 1,
|
||||
-- Trick to disable melee damage to entities.
|
||||
-- Range not set to 0 (unlike the others) so it can be placed into item frames
|
||||
range = 1,
|
||||
range = 4,
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() end,
|
||||
on_use = function() return end,
|
||||
groups = {weapon=1,weapon_ranged=1},
|
||||
})
|
||||
|
||||
|
@ -157,6 +155,8 @@ for level=0, 2 do
|
|||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
reset_bow_state(dropper)
|
||||
itemstack:set_name("mcl_bows:bow")
|
||||
|
|
Loading…
Reference in New Issue