Save portal noise
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@ -116,11 +116,13 @@ end
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local function find_end_target3_y2(target3_x, target3_z)
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local function find_end_target3_y2(target3_x, target3_z)
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local start_y = END_DEPTH + math.random(20, 120) -- Search start
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local start_y = END_DEPTH + math.random(20, 120) -- Search start
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local nobj_cave_point = minetest.get_perlin(np_cave)
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if not nobj_cave then
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nobj_cave = minetest.get_perlin(np_cave)
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end
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local air = 0 -- Consecutive air nodes found
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local air = 0 -- Consecutive air nodes found
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for y = start_y, start_y - 120, -1 do
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for y = start_y, start_y - 120, -1 do
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local nval_cave = nobj_cave_point:get3d({x = target3_x, y = y, z = target3_z})
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local nval_cave = nobj_cave:get3d({x = target3_x, y = y, z = target3_z})
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if nval_cave > TCAVE then -- Cavern
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if nval_cave > TCAVE then -- Cavern
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air = air + 1
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air = air + 1
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@ -118,11 +118,13 @@ end
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local function find_nether_target_y(target_x, target_z)
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local function find_nether_target_y(target_x, target_z)
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local start_y = NETHER_DEPTH + math.random(38, 117) -- Search start
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local start_y = NETHER_DEPTH + math.random(38, 117) -- Search start
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local nobj_cave_point = minetest.get_perlin(np_cave)
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if not nobj_cave then
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nobj_cave = minetest.get_perlin(np_cave)
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end
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local air = 4
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local air = 4
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for y = start_y, start_y -117, -1 do
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for y = start_y, start_y -117, -1 do
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local nval_cave = nobj_cave_point:get3d({x = target_x, y = y, z = target_z})
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local nval_cave = nobj_cave:get3d({x = target_x, y = y, z = target_z})
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if nval_cave > TCAVE then -- Cavern
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if nval_cave > TCAVE then -- Cavern
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air = air + 1
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air = air + 1
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