Use same death_speed for all mobs
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@ -74,7 +74,7 @@ mobs:register_mob("mobs_mc:snowman", {
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run_end = 20,
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die_start = 40,
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die_end = 50,
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die_speed = 25,
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die_speed = 15,
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die_loop = false,
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},
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do_custom = function(self, dtime)
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@ -57,7 +57,7 @@ mobs:register_mob("mobs_mc:vindicator", {
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punch_speed = 25,
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punch_start = 90,
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punch_end = 110,
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die_speed = 25,
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die_speed = 15,
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die_start = 170,
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die_end = 180,
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die_loop = false,
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