Redo Creative Inventory
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@ -21,10 +21,12 @@ end
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---@param x number
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---@param y number
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---@param size number
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---@param texture? string
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---@return string
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local function get_slot(x, y, size)
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---@nodiscard
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local function get_slot(x, y, size, texture)
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local t = "image[" .. x - size .. "," .. y - size .. ";" .. 1 + (size * 2) ..
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"," .. 1 + (size * 2) .. ";mcl_formspec_itemslot.png]"
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"," .. 1 + (size * 2) .. ";" .. (texture and texture or "mcl_formspec_itemslot.png") .. "]"
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return t
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end
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@ -34,16 +36,18 @@ mcl_formspec.itemslot_border_size = 0.05
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---@param y number
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---@param w integer
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---@param h integer
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---@param size? number
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---@param size? number Optional size of the slot border (default: 0.05)
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---@param texture? string Optional texture to replace the default one
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---@return string
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function mcl_formspec.get_itemslot_bg_v4(x, y, w, h, size)
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---@nodiscard
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function mcl_formspec.get_itemslot_bg_v4(x, y, w, h, size, texture)
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if not size then
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size = mcl_formspec.itemslot_border_size
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end
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local out = ""
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for i = 0, w - 1, 1 do
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for j = 0, h - 1, 1 do
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out = out .. get_slot(x + i + (i * 0.25), y + j + (j * 0.25), size)
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out = out .. get_slot(x + i + (i * 0.25), y + j + (j * 0.25), size, texture)
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end
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end
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return out
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@ -217,15 +217,15 @@ local hoch = {}
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local filtername = {}
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--local bg = {}
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local noffset_x_start = -0.24
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local noffset_x_start = 0.2
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local noffset_x = noffset_x_start
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local noffset_y = -0.25
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local noffset_y = -1.34
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local function next_noffset(id, right)
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if right then
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noffset[id] = { 8.94, noffset_y }
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noffset[id] = { 11.3, noffset_y }
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else
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noffset[id] = { noffset_x, noffset_y }
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noffset_x = noffset_x + 1.25
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noffset_x = noffset_x + 1.6
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end
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end
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@ -239,7 +239,7 @@ next_noffset("misc")
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next_noffset("nix", true)
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noffset_x = noffset_x_start
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noffset_y = 8.12
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noffset_y = 8.64
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-- Lower row
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next_noffset("food")
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@ -251,7 +251,7 @@ next_noffset("inv", true)
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for k, v in pairs(noffset) do
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offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
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boffset[k] = tostring(v[1] + 0.19) .. "," .. tostring(v[2] + 0.25)
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boffset[k] = tostring(v[1] + 0.24) .. "," .. tostring(v[2] + 0.25)
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end
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hoch["blocks"] = ""
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@ -302,10 +302,30 @@ filtername["inv"] = S("Survival Inventory")
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bg["default"] = dark_bg
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end]]
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local tab_icon = {
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blocks = "mcl_core:brick_block",
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deco = "mcl_flowers:peony",
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redstone = "mesecons:redstone",
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rail = "mcl_minecarts:golden_rail",
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misc = "mcl_buckets:bucket_lava",
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nix = "mcl_compass:compass",
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food = "mcl_core:apple",
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tools = "mcl_core:axe_iron",
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combat = "mcl_core:sword_gold",
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mobs = "mobs_mc:cow",
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brew = "mcl_potions:dragon_breath",
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matr = "mcl_core:stick",
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inv = "mcl_chests:chest",
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}
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---@param player ObjectRef
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---@return integer
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local function get_stack_size(player)
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return player:get_meta():get_int("mcl_inventory:switch_stack")
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end
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---@param player ObjectRef
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---@param n integer
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local function set_stack_size(player, n)
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player:get_meta():set_int("mcl_inventory:switch_stack", n)
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end
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@ -322,7 +342,7 @@ function mcl_inventory.set_creative_formspec(player)
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local start_i = players[playername].start_i
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local pagenum = start_i / (9 * 5) + 1
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local name = players[playername].page
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local page = players[playername].page
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local inv_size = players[playername].inv_size
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local filter = players[playername].filter
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@ -339,80 +359,89 @@ function mcl_inventory.set_creative_formspec(player)
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local pagemax = math.max(1, math.floor((inv_size - 1) / (9 * 5) + 1))
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local name = "nix"
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local main_list
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local listrings = "listring[detached:creative_" .. playername .. ";main]" ..
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"listring[current_player;main]" ..
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"listring[detached:trash;main]"
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local listrings = table.concat({
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"listring[detached:creative_" .. playername .. ";main]",
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"listring[current_player;main]",
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"listring[detached:trash;main]",
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})
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if page then
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name = page
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if players[playername] then
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players[playername].page = page
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end
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end
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local inv_bg = "crafting_inventory_creative.png"
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if name == "inv" then
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inv_bg = "crafting_inventory_creative_survival.png"
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-- Background images for armor slots (hide if occupied)
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local armor_slot_imgs = ""
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local inv = player:get_inventory()
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if inv:get_stack("armor", 2):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[2.5,1.3;1,1;mcl_inventory_empty_armor_slot_helmet.png]"
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armor_slot_imgs = armor_slot_imgs .. "image[3.5,0.375;1,1;mcl_inventory_empty_armor_slot_helmet.png]"
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end
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if inv:get_stack("armor", 3):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[2.5,2.75;1,1;mcl_inventory_empty_armor_slot_chestplate.png]"
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armor_slot_imgs = armor_slot_imgs .. "image[3.5,2.125;1,1;mcl_inventory_empty_armor_slot_chestplate.png]"
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end
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if inv:get_stack("armor", 4):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,1.3;1,1;mcl_inventory_empty_armor_slot_leggings.png]"
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armor_slot_imgs = armor_slot_imgs .. "image[7.25,0.375;1,1;mcl_inventory_empty_armor_slot_leggings.png]"
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end
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if inv:get_stack("armor", 5):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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armor_slot_imgs = armor_slot_imgs .. "image[7.25,2.125;1,1;mcl_inventory_empty_armor_slot_boots.png]"
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end
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if inv:get_stack("offhand", 1):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[1.5,2.025;1,1;mcl_inventory_empty_armor_slot_shield.png]"
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armor_slot_imgs = armor_slot_imgs .. "image[2.25,1.25;1,1;mcl_inventory_empty_armor_slot_shield.png]"
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end
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local stack_size = get_stack_size(player)
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-- Survival inventory slots
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main_list = "list[current_player;main;0,3.75;9,3;9]" ..
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mcl_formspec.get_itemslot_bg(0, 3.75, 9, 3) ..
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main_list = table.concat({
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mcl_formspec.get_itemslot_bg_v4(0.375, 3.375, 9, 3),
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"list[current_player;main;0.375,3.375;9,3;9]",
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-- Armor
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"list[current_player;armor;2.5,1.3;1,1;1]" ..
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"list[current_player;armor;2.5,2.75;1,1;2]" ..
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"list[current_player;armor;5.5,1.3;1,1;3]" ..
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"list[current_player;armor;5.5,2.75;1,1;4]" ..
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mcl_formspec.get_itemslot_bg(2.5, 1.3, 1, 1) ..
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mcl_formspec.get_itemslot_bg(2.5, 2.75, 1, 1) ..
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mcl_formspec.get_itemslot_bg(5.5, 1.3, 1, 1) ..
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mcl_formspec.get_itemslot_bg(5.5, 2.75, 1, 1) ..
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"list[current_player;offhand;1.5,2.025;1,1]" ..
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mcl_formspec.get_itemslot_bg(1.5, 2.025, 1, 1) ..
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armor_slot_imgs ..
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mcl_formspec.get_itemslot_bg_v4(3.5, 0.375, 1, 1),
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mcl_formspec.get_itemslot_bg_v4(3.5, 2.125, 1, 1),
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mcl_formspec.get_itemslot_bg_v4(7.25, 0.375, 1, 1),
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mcl_formspec.get_itemslot_bg_v4(7.25, 2.125, 1, 1),
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"list[current_player;armor;3.5,0.375;1,1;1]",
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"list[current_player;armor;3.5,2.125;1,1;2]",
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"list[current_player;armor;7.25,0.375;1,1;3]",
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"list[current_player;armor;7.25,2.125;1,1;4]",
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-- Offhand
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mcl_formspec.get_itemslot_bg_v4(2.25, 1.25, 1, 1),
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"list[current_player;offhand;2.25,1.25;1,1]",
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armor_slot_imgs,
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-- Player preview
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mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "") ..
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"image[4.75,0.33;2.25,2.83;mcl_inventory_background9.png;2]",
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mcl_player.get_player_formspec_model(player, 4.75, 0.45, 2.25, 2.75, ""),
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-- Crafting guide button
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"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]" ..
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"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]" ..
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"image_button[11.575,0.825;1.1,1.1;craftguide_book.png;__mcl_craftguide;]",
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"tooltip[__mcl_craftguide;" .. F(S("Recipe book")) .. "]",
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-- Help button
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"image_button[9,2;1,1;doc_button_icon_lores.png;__mcl_doc;]" ..
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"tooltip[__mcl_doc;" .. F(S("Help")) .. "]" ..
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"image_button[11.575,2.075;1.1,1.1;doc_button_icon_lores.png;__mcl_doc;]",
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"tooltip[__mcl_doc;" .. F(S("Help")) .. "]",
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-- Advancements button
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"image_button[9,3;1,1;mcl_achievements_button.png;__mcl_achievements;]" ..
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"image_button[11.575,3.3;1.1,1.1;mcl_achievements_button.png;__mcl_achievements;]" ..
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--"style_type[image_button;border=;bgimg=;bgimg_pressed=]" ..
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"tooltip[__mcl_achievements;" .. F(S("Advancements")) .. "]" ..
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-- Switch stack size button
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"image_button[9,4;1,1;default_apple.png;__switch_stack;]" ..
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"label[9.4,4.4;" .. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .. "]" ..
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"tooltip[__switch_stack;" .. F(S("Switch stack size")) .. "]"
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"image_button[11.575,4.575;1.1,1.1;default_apple.png;__switch_stack;]",
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"label[12.275,5.28;" .. F(C("#FFFFFF", tostring(stack_size ~= 1 and stack_size or ""))) .. "]",
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"tooltip[__switch_stack;" .. F(S("Switch stack size")) .. "]",
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-- Skins button
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if minetest.global_exists("mcl_skins") then
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main_list = main_list ..
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"image_button[9,5;1,1;mcl_skins_button.png;__mcl_skins;]" ..
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"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]"
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end
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"image_button[11.575,5.825;1.1,1.1;mcl_skins_button.png;__mcl_skins;]",
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"tooltip[__mcl_skins;" .. F(S("Select player skin")) .. "]",
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})
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-- For shortcuts
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listrings = listrings ..
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@ -420,29 +449,16 @@ function mcl_inventory.set_creative_formspec(player)
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"listring[current_player;main]"
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else
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-- Creative inventory slots
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main_list = "list[detached:creative_" .. playername .. ";main;0,1.75;9,5;" .. tostring(start_i) .. "]" ..
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mcl_formspec.get_itemslot_bg(0, 1.75, 9, 5) ..
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main_list = table.concat({
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mcl_formspec.get_itemslot_bg_v4(0.375, 0.875, 9, 5),
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"list[detached:creative_" .. playername .. ";main;0.375,0.875;9,5;" .. tostring(start_i) .. "]",
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-- Page buttons
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"label[9.0,5.5;" .. F(S("@1/@2", pagenum, pagemax)) .. "]" ..
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"image_button[9.0,6.0;0.7,0.7;crafting_creative_prev.png;creative_prev;]" ..
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"image_button[9.5,6.0;0.7,0.7;crafting_creative_next.png;creative_next;]"
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"label[11.65,5.6;" .. F(S("@1 / @2", pagenum, pagemax)) .. "]",
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"image_button[11.575,5.83;0.55,1.1;crafting_creative_prev.png;creative_prev;]",
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"image_button[12.075,5.83;0.55,1.1;crafting_creative_next.png;creative_next;]",
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})
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end
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local tab_icon = {
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blocks = "mcl_core:brick_block",
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deco = "mcl_flowers:peony",
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redstone = "mesecons:redstone",
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rail = "mcl_minecarts:golden_rail",
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misc = "mcl_buckets:bucket_lava",
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nix = "mcl_compass:compass",
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food = "mcl_core:apple",
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tools = "mcl_core:axe_iron",
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combat = "mcl_core:sword_gold",
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mobs = "mobs_mc:cow",
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brew = "mcl_potions:dragon_breath",
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matr = "mcl_core:stick",
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inv = "mcl_chests:chest",
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}
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local function tab(current_tab, this_tab)
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local bg_img
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if current_tab == this_tab then
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@ -450,59 +466,66 @@ function mcl_inventory.set_creative_formspec(player)
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else
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bg_img = "crafting_creative_inactive" .. hoch[this_tab] .. ".png"
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end
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return "style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=]" ..
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"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]" ..
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"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]"
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return table.concat({
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"style[" .. this_tab .. ";border=false;bgimg=;bgimg_pressed=;noclip=true]",
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"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]",
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"item_image_button[" .. boffset[this_tab] .. ";1,1;" .. tab_icon[this_tab] .. ";" .. this_tab .. ";]",
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"tooltip[blocks;" .. F(filtername[this_tab]) .. "]"
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})
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end
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local caption = ""
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if name ~= "inv" and filtername[name] then
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caption = "label[0,1.2;" .. F(minetest.colorize("#313131", filtername[name])) .. "]"
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caption = "label[0.375,0.375;" .. F(minetest.colorize("#313131", filtername[name])) .. "]"
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end
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local formspec = "size[10,9.3]" ..
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"no_prepend[]" ..
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mcl_vars.gui_nonbg .. mcl_vars.gui_bg_color ..
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"background[-0.19,-0.25;10.5,9.87;" .. inv_bg .. "]" ..
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"label[-5,-5;" .. name .. "]" ..
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tab(name, "blocks") ..
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"tooltip[blocks;" .. F(filtername["blocks"]) .. "]" ..
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tab(name, "deco") ..
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"tooltip[deco;" .. F(filtername["deco"]) .. "]" ..
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tab(name, "redstone") ..
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"tooltip[redstone;" .. F(filtername["redstone"]) .. "]" ..
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tab(name, "rail") ..
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"tooltip[rail;" .. F(filtername["rail"]) .. "]" ..
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tab(name, "misc") ..
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"tooltip[misc;" .. F(filtername["misc"]) .. "]" ..
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tab(name, "nix") ..
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"tooltip[nix;" .. F(filtername["nix"]) .. "]" ..
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caption ..
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"list[current_player;main;0,7;9,1;]" ..
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mcl_formspec.get_itemslot_bg(0, 7, 9, 1) ..
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main_list ..
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tab(name, "food") ..
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"tooltip[food;" .. F(filtername["food"]) .. "]" ..
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tab(name, "tools") ..
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"tooltip[tools;" .. F(filtername["tools"]) .. "]" ..
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tab(name, "combat") ..
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"tooltip[combat;" .. F(filtername["combat"]) .. "]" ..
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tab(name, "mobs") ..
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"tooltip[mobs;" .. F(filtername["mobs"]) .. "]" ..
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tab(name, "brew") ..
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"tooltip[brew;" .. F(filtername["brew"]) .. "]" ..
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tab(name, "matr") ..
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"tooltip[matr;" .. F(filtername["matr"]) .. "]" ..
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tab(name, "inv") ..
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"tooltip[inv;" .. F(filtername["inv"]) .. "]" ..
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"list[detached:trash;main;9,7;1,1;]" ..
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mcl_formspec.get_itemslot_bg(9, 7, 1, 1) ..
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"image[9,7;1,1;crafting_creative_trash.png]" ..
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listrings
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local formspec = table.concat({
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"formspec_version[6]",
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"size[13,8.75]",
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"style_type[image;noclip=true]",
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-- Hotbar
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mcl_formspec.get_itemslot_bg_v4(0.375, 7.375, 9, 1),
|
||||
"list[current_player;main;0.375,7.375;9,1;]",
|
||||
|
||||
-- Trash
|
||||
mcl_formspec.get_itemslot_bg_v4(11.625, 7.375, 1, 1, mcl_formspec.itemslot_border_size,
|
||||
"crafting_creative_trash.png"),
|
||||
"list[detached:trash;main;11.625,7.375;1,1;]",
|
||||
|
||||
main_list,
|
||||
|
||||
caption,
|
||||
|
||||
listrings,
|
||||
|
||||
tab(name, "blocks"),
|
||||
tab(name, "deco"),
|
||||
tab(name, "redstone"),
|
||||
tab(name, "rail"),
|
||||
tab(name, "misc"),
|
||||
tab(name, "nix"),
|
||||
|
||||
tab(name, "food"),
|
||||
tab(name, "tools"),
|
||||
tab(name, "combat"),
|
||||
tab(name, "mobs"),
|
||||
tab(name, "brew"),
|
||||
tab(name, "matr"),
|
||||
tab(name, "inv"),
|
||||
})
|
||||
|
||||
if name == "nix" then
|
||||
formspec = formspec .. "field[5.3,1.34;4,0.75;search;;" .. minetest.formspec_escape(filter) .. "]"
|
||||
formspec = formspec .. "field_close_on_enter[search;false]"
|
||||
if filter == nil then
|
||||
filter = ""
|
||||
end
|
||||
|
||||
formspec = formspec .. table.concat({
|
||||
"field[5.325,0.15;6.1,0.6;search;;" .. minetest.formspec_escape(filter) .. "]",
|
||||
"field_close_on_enter[search;false]",
|
||||
"set_focus[search;true]",
|
||||
})
|
||||
end
|
||||
if pagenum then formspec = formspec .. "p" .. tostring(pagenum) end
|
||||
player:set_inventory_formspec(formspec)
|
||||
|
@ -629,7 +652,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
players[name].filter = ""
|
||||
end
|
||||
|
||||
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9 * 5) + 1, inv_size, false, page, filter)
|
||||
mcl_inventory.set_creative_formspec(player)
|
||||
end)
|
||||
|
||||
|
||||
|
@ -655,39 +678,6 @@ if minetest.is_creative_enabled("") then
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_inventory.update_inventory_formspec = function(player)
|
||||
local page
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if players[name].page then
|
||||
page = players[name].page
|
||||
else
|
||||
page = "nix"
|
||||
end
|
||||
|
||||
-- Figure out current scroll bar from formspec
|
||||
--local formspec = player:get_inventory_formspec()
|
||||
local start_i = players[name].start_i
|
||||
|
||||
local inv_size
|
||||
if page == "nix" then
|
||||
local inv = minetest.get_inventory({ type = "detached", name = "creative_" .. name })
|
||||
inv_size = inv:get_size("main")
|
||||
elseif page and page ~= "inv" then
|
||||
inv_size = #(inventory_lists[page])
|
||||
else
|
||||
inv_size = 0
|
||||
end
|
||||
|
||||
local filter = players[name].filter
|
||||
if filter == nil then
|
||||
filter = ""
|
||||
end
|
||||
|
||||
mcl_inventory.set_creative_formspec(player, start_i, start_i / (9 * 5) + 1, inv_size, false, page, filter)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
|
Loading…
Reference in New Issue