Fix armor destroy bugs on death
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7b16b74903
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@ -16,7 +16,8 @@ ARMOR_FIRE_NODES = {
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{"mcl_fire:eternal_fire", 3, 4},
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}
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ARMOR_DROP = true
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-- Armor drop/destroy disabled. Armor dropping is handled in mcl_death
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ARMOR_DROP = false
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ARMOR_DESTROY = false
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ARMOR_HEAL_MULTIPLIER = 0
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ARMOR_RADIATION_MULTIPLIER = 0
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@ -1,22 +1,37 @@
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minetest.register_on_dieplayer(function(player)
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local keep = minetest.setting_getbool("mcl_keepInventory") or false
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if keep == false then
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-- Drop inventory, crafting grid and armor
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local inv = player:get_inventory()
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local pos = player:getpos()
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local lists = { "main", "craft", "armor" }
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local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
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local lists = {
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{ inv = inv, listname = "main", drop = true },
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{ inv = inv, listname = "craft", drop = true },
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{ inv = player_armor_inv, listname = "armor", drop = true },
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{ inv = armor_armor_inv, listname = "armor", drop = false },
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}
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for l=1,#lists do
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for i,stack in ipairs(inv:get_list(lists[l])) do
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local x = math.random(0, 9)/3
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local z = math.random(0, 9)/3
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pos.x = pos.x + x
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pos.z = pos.z + z
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minetest.add_item(pos, stack)
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stack:clear()
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inv:set_stack(lists[l], i, stack)
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pos.x = pos.x - x
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pos.z = pos.z - z
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local inv = lists[l].inv
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local listname = lists[l].listname
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local drop = lists[l].drop
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if inv ~= nil then
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for i, stack in ipairs(inv:get_list(listname)) do
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local x = math.random(0, 9)/3
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local z = math.random(0, 9)/3
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pos.x = pos.x + x
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pos.z = pos.z + z
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if drop then
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minetest.add_item(pos, stack)
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end
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stack:clear()
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inv:set_stack(listname, i, stack)
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pos.x = pos.x - x
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pos.z = pos.z - z
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end
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end
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end
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armor:set_player_armor(player)
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armor:update_inventory(player)
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end
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