Rename food HUD Bar back to "hunger"
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7115cc28c4
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@ -82,7 +82,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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local pos = user:getpos()
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local pos = user:getpos()
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-- player height
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-- player height
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pos.y = pos.y + 1.5
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pos.y = pos.y + 1.5
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local foodtype = minetest.get_item_group(itemname, "food")
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local foodtype = minetest.get_item_group(itemname, "hunger")
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if foodtype == 3 then
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if foodtype == 3 then
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-- Item is a drink, only play drinking sound (no particle)
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-- Item is a drink, only play drinking sound (no particle)
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minetest.sound_play("survival_thirst_drink", {
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minetest.sound_play("survival_thirst_drink", {
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@ -147,7 +147,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou
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mcl_hunger.set_hunger(user, h, false)
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mcl_hunger.set_hunger(user, h, false)
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end
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end
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hb.change_hudbar(user, "food", h)
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hb.change_hudbar(user, "hunger", h)
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mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
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mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h)
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end
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end
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-- Poison
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-- Poison
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@ -56,7 +56,7 @@ if set then
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end
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end
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local function init_hud(player)
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local function init_hud(player)
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hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player))
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hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
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if debug then
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if debug then
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
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hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
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@ -82,7 +82,7 @@ end
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dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
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-- register saturation hudbar
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-- register saturation hudbar
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hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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if debug then
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if debug then
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
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hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
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@ -130,7 +130,7 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
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if not ok then return false end
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if not ok then return false end
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if update_hudbars ~= false then
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if update_hudbars ~= false then
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hb.change_hudbar(player, "food", hunger)
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hb.change_hudbar(player, "hunger", hunger)
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mcl_hunger.update_saturation_hud(player, nil, hunger)
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mcl_hunger.update_saturation_hud(player, nil, hunger)
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end
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end
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return true
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return true
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@ -179,7 +179,7 @@ minetest.register_on_respawnplayer(function(player)
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mcl_hunger.set_hunger(player, h, false)
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mcl_hunger.set_hunger(player, h, false)
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mcl_hunger.set_saturation(player, s, false)
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mcl_hunger.set_saturation(player, s, false)
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mcl_hunger.set_exhaustion(player, e, false)
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mcl_hunger.set_exhaustion(player, e, false)
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hb.change_hudbar(player, "food", h)
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hb.change_hudbar(player, "hunger", h)
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mcl_hunger.update_saturation_hud(player, s, h)
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mcl_hunger.update_saturation_hud(player, s, h)
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mcl_hunger.update_exhaustion_hud(player, e)
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mcl_hunger.update_exhaustion_hud(player, e)
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end)
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end)
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