Update invisibility potions and poisons to utilize globalstep. Seems smoother.
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@ -1,33 +1,69 @@
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local invisibility = {}
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local poisoned = {}
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local regenerating = {}
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local strong = {}
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local weak = {}
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local is_invisible = {}
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local is_poisoned = {}
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local is_regenerating = {}
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local is_strong = {}
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local is_weak = {}
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-- reset player invisibility/poison if they go offline
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local timer = 0
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minetest.register_globalstep(function(dtime)
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-- Check for invisible players
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for player, bool in pairs(is_invisible) do
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if is_invisible[player] then
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mcl_potions._add_spawner(player, "#B0B0B0")
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end
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end
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-- Check for poisoned players
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for player, bool in pairs(is_poisoned) do
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if is_poisoned[player] then
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player = player or player:get_luaentity()
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is_poisoned[player].timer = is_poisoned[player].timer + dtime
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is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
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mcl_potions._add_spawner(player, "#225533")
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if is_poisoned[player].hit_timer >= is_poisoned[player].step then
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player:set_hp( math.max(player:get_hp() - 1, 1) )
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is_poisoned[player].hit_timer = 0
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end
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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is_poisoned[player] = nil
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end
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end
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end
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end )
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-- reset player is_invisible/poison if they go offline
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if invisibility[name] then
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invisibility[name] = nil
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if is_invisible[name] then
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is_invisible[name] = nil
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end
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if poisoned[name] then
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poisoned[name] = nil
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if is_poisoned[name] then
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is_poisoned[name] = nil
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end
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if regenerating[name] then
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regenerating[name] = nil
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if is_regenerating[name] then
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is_regenerating[name] = nil
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end
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if strong[name] then
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strong[name] = nil
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if is_strong[name] then
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is_strong[name] = nil
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end
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if weak[name] then
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weak[name] = nil
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end
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if is_weak[name] then
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is_weak[name] = nil
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end
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end)
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@ -35,7 +71,7 @@ function mcl_potions.invisible(player, toggle)
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if not player then return false end
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invisibility[player:get_player_name()] = toggle
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is_invisible[player:get_player_name()] = toggle
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if toggle then -- hide player
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player:set_properties({visual_size = {x = 0, y = 0}})
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@ -50,14 +86,14 @@ end
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function mcl_potions.poison(player, toggle)
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if not player then return false end
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poisoned[player:get_player_name()] = toggle
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is_poisoned[player:get_player_name()] = toggle
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end
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function mcl_potions.regenerate(player, toggle)
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if not player then return false end
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regenerating[player:get_player_name()] = toggle
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is_regenerating[player:get_player_name()] = toggle
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end
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@ -90,7 +126,7 @@ function mcl_potions._add_spawner(obj, color)
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local d = 0.2
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local pos = obj:get_pos()
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minetest.add_particlespawner({
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amount = 5,
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amount = 2,
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time = 1,
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minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
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@ -157,24 +193,23 @@ end
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function mcl_potions.poison_func(player, factor, duration)
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if not poisoned[player:get_player_name()] then
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mcl_potions.poison(player, true)
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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if poisoned[player:get_player_name()] then
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player:set_hp(math.max(player:get_hp() - 1,1))
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end
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end)
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end
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#225533") end)
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end
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minetest.after(duration, function() mcl_potions.poison(player, false) end)
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if not is_poisoned[player] then
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is_poisoned[player] = {step = factor, dur = duration, timer = 0}
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else
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local victim = is_poisoned[player]
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victim.step = math.min(victim.step, factor)
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victim.dur = math.max(duration, victim.dur - victim.timer)
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victim.timer = 0
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end
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end
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function mcl_potions.regeneration_func(player, factor, duration)
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if not regenerating[player:get_player_name()] then
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if not is_regenerating[player:get_player_name()] then
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mcl_potions.regenerate(player, true)
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for i=1,math.floor(duration/factor) do
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minetest.after(i*factor, function()
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@ -194,11 +229,6 @@ end
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function mcl_potions.invisiblility_func(player, duration)
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mcl_potions.invisible(player, true)
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minetest.after(duration, function() mcl_potions.invisible(player, false) end )
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for i=1,math.floor(duration) do
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minetest.after(i, function() mcl_potions._add_spawner(player, "#B0B0B0") end)
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end
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end
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function mcl_potions.water_breathing_func(player, duration)
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