fix chunk probability and distributions
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7f8a366a7b
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@ -76,6 +76,7 @@ mcl_structures.register_structure("geode",{
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flags = "absvalue",
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},
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flags = "place_center_x, place_center_z, force_placement",
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terrain_feature = true,
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y_max = -24,
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y_min = mcl_vars.mg_overworld_min,
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y_offset = function(pr) return pr:next(-4,-2) end,
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@ -1334,7 +1334,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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-- Witch hut (v6)
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if ground_y <= 0 and nn == "mcl_core:dirt" then
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local prob = minecraft_chunk_probability(48, minp, maxp)
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if pr:next(1, prob) == 1 then
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if mg_name == "v6" and pr:next(1, prob) == 1 then
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local swampland = minetest.get_biome_id("Swampland")
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local swampland_shore = minetest.get_biome_id("Swampland_shore")
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@ -1345,7 +1345,7 @@ local function generate_structures(minp, maxp, blockseed, biomemap)
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here_be_witches = true
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end
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local here_be_witches = false
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if mg_name == "v6" and here_be_witches then
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if here_be_witches then
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local r = tostring(pr:next(0, 3) * 90) -- "0", "90", "180" or 270"
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local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
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@ -46,13 +46,18 @@ function mcl_structures.place_structure(pos, def, pr)
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local bn = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
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local node_top = minetest.registered_biomes[bn].node_top
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local node_fill = minetest.registered_biomes[bn].node_filler
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local node_stone = minetest.registered_biomes[bn].node_stone
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local ground_p1 = vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2)
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local ground_p2 = vector.offset(pos,def.sidelen/2,-1,def.sidelen/2)
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if not node_stone then node_stone = "mcl_core:stone" end
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if not node_fill then node_fill = "mcl_core:dirt" end
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if not node_top then node_top = "mcl_core:dirt_with_grass" end
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local solid = minetest.find_nodes_in_area(ground_p1,ground_p2,{"group:solid"})
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if #solid < ( def.sidelen * def.sidelen ) then
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if def.make_foundation then
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minetest.bulk_set_node(minetest.find_nodes_in_area(ground_p1,ground_p2,{"air","group:liquid"}),{name=node_top})
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-30,0),{"air","group:liquid"}),{name=node_fill})
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-1,0),vector.offset(ground_p2,0,-4,0),{"air","group:liquid"}),{name=node_fill})
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minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(ground_p1,0,-5,0),vector.offset(ground_p2,0,-30,0),{"air","group:liquid"}),{name=node_stone})
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else
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if logging then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pos).." not placed. No solid ground.")
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@ -124,7 +129,7 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
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y_max = def.y_max,
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y_min = def.y_min
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})
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minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups})
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minetest.register_node(":"..structblock, {drawtype="normal", walkable = false, pointable = false,groups = sbgroups})
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def.structblock = structblock
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def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
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minetest.set_gen_notify({decoration=true}, { def.deco_id })
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@ -34,21 +34,13 @@ end
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mcl_structures.register_structure("desert_temple",{
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place_on = {"group:sand"},
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noise_params = {
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offset = 0,
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scale = 0.0000822,
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spread = {x = 250, y = 250, z = 250},
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seed = 34115,
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octaves = 3,
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persist = -0.4,
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flags = "absvalue",
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},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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sidelen = 18,
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y_offset = -12,
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chunk_probability = 256,
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chunk_probability = 500,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Desert" },
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@ -449,21 +449,12 @@ end
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mcl_structures.register_structure("witch_hut",{
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place_on = {"group:sand","group:grass_block","mcl_core:water_source","group:dirt"},
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noise_params = {
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offset = 0,
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scale = 0.0012,
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spread = {x = 250, y = 250, z = 250},
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seed = 233,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z, liquid_surface, force_placement",
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sidelen = 5,
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chunk_probability = 64,
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chunk_probability = 128,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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--y_offset = function(pr) return pr:next(-4,1) end,
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y_min = -4,
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y_offset = 0,
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biomes = { "Swampland", "Swampland_ocean", "Swampland_shore" },
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filenames = { modpath.."/schematics/mcl_structures_witch_hut.mts" },
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@ -471,20 +462,12 @@ mcl_structures.register_structure("witch_hut",{
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})
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mcl_structures.register_structure("desert_well",{
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place_on = {"group:sand"},
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noise_params = {
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offset = 0,
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scale = 0.00012,
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spread = {x = 250, y = 250, z = 250},
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seed = 233,
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octaves = 3,
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persist = 0.001,
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flags = "absvalue",
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},
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fill_ratio = 0.01,
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flags = "place_center_x, place_center_z",
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not_near = { "desert_temple_new" },
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solid_ground = true,
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sidelen = 4,
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chunk_probability = 64,
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chunk_probability = 256,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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y_offset = -2,
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@ -493,17 +476,15 @@ mcl_structures.register_structure("desert_well",{
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})
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mcl_structures.register_structure("boulder",{
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flags = "place_center_x, place_center_z",
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sidelen = 4,
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filenames = {
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder_small.mts",
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modpath.."/schematics/mcl_structures_boulder.mts",
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-- small boulder 3x as likely
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},
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},true) --is spawned as a normal decoration. this is just for /spawnstruct
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mcl_structures.register_structure("ice_spike_small",{
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sidelen = 3,
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filenames = {
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modpath.."/schematics/mcl_structures_ice_spike_small.mts"
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},
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@ -4,20 +4,12 @@ local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("jungle_temple",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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noise_params = {
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offset = 0,
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scale = 0.0000812,
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spread = {x = 250, y = 250, z = 250},
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seed = 31585,
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octaves = 3,
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persist = -0.2,
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flags = "absvalue",
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},
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fill_ratio = 0.1,
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flags = "place_center_x, place_center_z",
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solid_ground = true,
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make_foundation = true,
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y_offset = -5,
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chunk_probability = 256,
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y_offset = function(pr) return pr:next(-3,0) -5 end,
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chunk_probability = 1500,
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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biomes = { "Jungle" },
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@ -74,15 +74,7 @@ local cold = {
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place_on = {"group:sand","mcl_core:gravel","mcl_core:dirt","mcl_core:clay","group:material_stone"},
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spawn_by = {"mcl_core:water_source"},
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num_spawn_by = 2,
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noise_params = {
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offset = 0,
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scale = 0.0000812,
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spread = {x = 250, y = 250, z = 250},
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seed = 146315,
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octaves = 3,
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persist = -0.2,
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flags = "absvalue",
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},
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fill_ratio = 0.001,
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flags = "place_center_x, place_center_z, force_placement",
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solid_ground = true,
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make_foundation = true,
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@ -90,8 +82,8 @@ local cold = {
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y_min = mcl_vars.mg_overworld_min,
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y_max = -2,
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biomes = cold_oceans,
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chunk_probability = 64,
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sidelen = 8,
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chunk_probability = 128,
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sidelen = 20,
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filenames = {
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_1.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_2.mts",
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