Make armor stand fake entity non-pointable
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@ -185,7 +185,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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visual = "mesh",
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visual = "mesh",
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mesh = "3d_armor_entity.obj",
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mesh = "3d_armor_entity.obj",
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visual_size = {x=1, y=1},
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visual_size = {x=1, y=1},
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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collisionbox = {0,0,0,0,0,0},
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textures = {"3d_armor_trans.png"},
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textures = {"3d_armor_trans.png"},
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pos = nil,
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pos = nil,
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timer = 0,
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timer = 0,
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