Clean up buckets and cauldrons a little bit
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685cba6821
commit
3a7022ab66
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@ -29,7 +29,7 @@ local is_creative_enabled = minetest.is_creative_enabled
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local is_protected = minetest.is_protected
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local record_protection_violation = minetest.record_protection_violation
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if mod_mcl_core then
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minetest.register_craft({
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output = "mcl_buckets:bucket_empty 1",
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recipe = {
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@ -37,7 +37,7 @@ if mod_mcl_core then
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{"", "mcl_core:iron_ingot", ""},
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},
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})
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end
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mcl_buckets = {
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liquids = {},
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@ -88,9 +88,7 @@ end
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local pointable_sources = {}
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local function bucket_raycast(user)
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--local pos = user:get_pos()
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local pos = user:get_pos()
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--local pos = vector.add(user:get_pos(), user:get_bone_position("Head_Control"))
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pos.y = pos.y + user:get_properties().eye_height
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local look_dir = user:get_look_dir()
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look_dir = vector.multiply(look_dir, 5)
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@ -100,7 +98,6 @@ local function bucket_raycast(user)
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if ray then
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for pointed_thing in ray do
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if pointed_thing and pointable_sources[get_node(pointed_thing.above).name] then
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--minetest.chat_send_all("found!")
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return {under=pointed_thing.under,above=pointed_thing.above}
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end
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end
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@ -242,7 +239,6 @@ local function on_place_bucket_empty(itemstack, user, pointed_thing)
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if liquid_name then
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local liquid_def = mcl_buckets.liquids[liquid_name]
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if liquid_def then
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--minetest.chat_send_all("test")
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-- Fill bucket, but not in Creative Mode
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-- FIXME: remove this line
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--if not is_creative_enabled(user:get_player_name()) then
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@ -372,7 +368,6 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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_doc_items_longdesc = S("A bucket can be used to collect and release liquids."),
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_doc_items_usagehelp = S("Punch a liquid source to collect it. You can then use the filled bucket to place the liquid somewhere else."),
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_tt_help = S("Collects liquids"),
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--liquids_pointable = true,
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inventory_image = "bucket.png",
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stack_max = 16,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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@ -10,13 +10,6 @@ local function sound_place(itemname, pos)
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end
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end
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--[[local sound_take = function(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end]]
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if mod_mcl_core then
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-- Lava bucket
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mcl_buckets.register_liquid({
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@ -36,8 +36,6 @@ local function create_cauldron_nodebox(water_level)
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}
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end
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-- Empty cauldron
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minetest.register_node("mcl_cauldrons:cauldron", {
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description = S("Cauldron"),
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@ -105,18 +103,12 @@ local function register_filled_cauldron(water_level, description, liquid)
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end
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-- Filled cauldrons (3 levels)
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register_filled_cauldron(1, S("Cauldron (1/3 Water)"))
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register_filled_cauldron(2, S("Cauldron (2/3 Water)"))
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register_filled_cauldron(3, S("Cauldron (3/3 Water)"))
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register_filled_cauldron(1, S("Cauldron (1/3 Lava)"),"lava")
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register_filled_cauldron(2, S("Cauldron (2/3 Lava)"),"lava")
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register_filled_cauldron(3, S("Cauldron (3/3 Lava)"),"lava")
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for i=1,3 do
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"))
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"),"lava")
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if minetest.get_modpath("mclx_core") then
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register_filled_cauldron(1, S("Cauldron (1/3 River Water)"),"river_water")
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register_filled_cauldron(2, S("Cauldron (2/3 River Water)"),"river_water")
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register_filled_cauldron(3, S("Cauldron (3/3 River Water)"),"river_water")
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register_filled_cauldron(i, S("Cauldron (" ..i .. "/3 Water)"),"river_water")
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end
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end
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minetest.register_craft({
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