Randomly spin compass and clock in VoidNetherEnd
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c7fc3845c1
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39f4573294
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@ -12,10 +12,17 @@ mcl_clock.stereotype = "mcl_clock:clock"
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local watch = {}
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watch.old_time = -1
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-- Image of all 64 possible faces
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local clock_frames = 64
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-- Timer for random clock spinning
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local random_timer = 0.0
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local random_timer_trigger = 1.0 -- random clock spinning tick in seconds. Increase if there are performance problems
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local random_frame = math.random(0, clock_frames-1)
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-- Image of all possible faces
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watch.images = {}
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for frame=0,63 do
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table.insert(watch.images, "mcl_clock_clock.png^[verticalframe:64:"..frame)
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for frame=0, clock_frames-1 do
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table.insert(watch.images, "mcl_clock_clock.png^[verticalframe:"..clock_frames..":"..frame)
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end
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local function round(num)
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@ -23,9 +30,9 @@ local function round(num)
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end
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function watch.get_clock_frame()
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local t = 64 * minetest.get_timeofday()
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local t = clock_frames * minetest.get_timeofday()
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t = round(t)
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if t == 64 then t = 0 end
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if t == clock_frames then t = 0 end
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return tostring(t)
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end
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@ -65,6 +72,12 @@ local force_clock_update_timer = 0
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minetest.register_globalstep(function(dtime)
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local now = watch.get_clock_frame()
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force_clock_update_timer = force_clock_update_timer + dtime
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random_timer = random_timer + dtime
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-- This causes the random spinning of the clock
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if random_timer >= random_timer_trigger then
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random_frame = (random_frame + math.random(-4, 4)) % clock_frames
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random_timer = 0
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end
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if watch.old_time == now and force_clock_update_timer < 60 then
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return
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@ -77,14 +90,18 @@ minetest.register_globalstep(function(dtime)
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for p, player in ipairs(players) do
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for s, stack in ipairs(player:get_inventory():get_list("main")) do
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local _, dim = mcl_util.y_to_layer(player:getpos().y)
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local frame
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-- Clocks do not work in the End, Nether or the Void
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if dim ~= "end" and dim ~= "nether" and dim ~= "void" then
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local count = stack:get_count()
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if stack:get_name() == mcl_clock.stereotype then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
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elseif string.sub(stack:get_name(), 1, 16) == "mcl_clock:clock_" then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
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end
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if dim == "end" or dim == "nether" or dim == "void" then
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frame = random_frame
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else
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frame = now
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end
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local count = stack:get_count()
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if stack:get_name() == mcl_clock.stereotype then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count)
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elseif minetest.get_item_group(stack:get_name(), "clock") ~= 0 then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..frame.." "..count)
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end
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end
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end
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@ -111,7 +128,7 @@ minetest.register_craft({
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watch.register_item(mcl_clock.stereotype, watch.images[1], true, 1)
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-- Faces
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for a=0,63,1 do
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for a=0,clock_frames-1,1 do
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local b = a
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if b > 31 then
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b = b - 32
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@ -1,9 +1,23 @@
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mcl_compass = {}
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local compass_frames = 32
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local default_spawn_settings = minetest.settings:get("static_spawnpoint")
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-- Timer for random compass spinning
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local random_timer = 0
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local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems
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local random_frame = math.random(0, compass_frames-1)
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minetest.register_globalstep(function(dtime)
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random_timer = random_timer + dtime
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local players = minetest.get_connected_players()
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if random_timer >= random_timer_trigger then
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random_frame = (random_frame + math.random(-1, 1)) % compass_frames
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random_timer = 0
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end
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for i,player in ipairs(players) do
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local function has_compass(player)
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for _,stack in ipairs(player:get_inventory():get_list("main")) do
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@ -14,34 +28,37 @@ minetest.register_globalstep(function(dtime)
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return false
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end
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if has_compass(player) then
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local spawn = {x=0,y=0,z=0}
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local s = minetest.settings:get("static_spawnpoint")
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if s then
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local numbers = string.split(s, ",")
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spawn.x = tonumber(numbers[1])
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spawn.y = tonumber(numbers[2])
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spawn.z = tonumber(numbers[3])
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if type(spawn.x) ~= "number" and type(spawn.y) ~= "number" and type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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end
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end
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local pos = player:getpos()
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local _, dim = mcl_util.y_to_layer(pos.y)
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local compass_image
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-- Compasses do not work in the End, Nether or the Void
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if dim ~= "end" and dim ~= "nether" and dim ~= "void" then
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if dim == "end" or dim == "nether" or dim == "void" then
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compass_image = random_frame
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else
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local spawn = {x=0,y=0,z=0}
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local s = minetest.settings:get("static_spawnpoint")
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if s then
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local numbers = string.split(s, ",")
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spawn.x = tonumber(numbers[1])
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spawn.y = tonumber(numbers[2])
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spawn.z = tonumber(numbers[3])
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if type(spawn.x) ~= "number" and type(spawn.y) ~= "number" and type(spawn.z) ~= "number" then
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spawn = {x=0,y=0,z=0}
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end
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end
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local dir = player:get_look_horizontal()
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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local compass_image = math.floor((angle_relative/11.25) + 0.5)%32
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compass_image = math.floor((angle_relative/11.25) + 0.5) % compass_frames
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end
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for j,stack in ipairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local count = stack:get_count()
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player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
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end
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for j,stack in ipairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local count = stack:get_count()
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player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
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end
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end
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end
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@ -49,7 +66,7 @@ minetest.register_globalstep(function(dtime)
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end)
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local images = {}
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for frame=0,31 do
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for frame = 0, compass_frames-1 do
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local s = string.format("%02d", frame)
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table.insert(images, "mcl_compass_compass_"..s..".png")
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end
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