changing some comments
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@ -6,28 +6,6 @@ Valid strings:
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strenght
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regeneration
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]]--
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--TODO: add beacon beam
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--TODO: add translation
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--[[
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cyan: #cdf4e9
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white: #f9fcfb
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brown: #7c5e3d
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dark-blue: #1826c9
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light-blue: #16f4f4
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pink: #f483fc
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purple: #9712bc
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red: #ea1212
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light-gray: #adadad
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gray: #535454
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light-green: #19e52a
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green: #549159
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orange: #ef8813
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yellow: #ebf704
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black: #000000
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magenta: #e502d6
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default: #e8e3e3
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--]]
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minetest.register_node("mcl_beacons:beacon_beam", {
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tiles = {"^[colorize:#cdf4e9"},
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@ -75,7 +53,7 @@ local formspec_string=
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mcl_formspec.get_itemslot_bg(1,12.5,9,1)..
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"list[current_player;main;1,12.5;9,1;]"
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local function remove_beacon_beam(pos) --beacon pos
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local function remove_beacon_beam(pos)
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for y=pos.y+1, pos.y+301 do
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local node = minetest.get_node({x=pos.x,y=y,z=pos.z})
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if node.name ~= "air" and node.name ~= "mcl_core:bedrock" then
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@ -96,7 +74,7 @@ local function beacon_blockcheck(pos)
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local block_y = pos.y - y_offset
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for block_x = (pos.x-y_offset),(pos.x+y_offset) do
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for block_z = (pos.z-y_offset),(pos.z+y_offset) do
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local valid_block = false --boolean to which stores if block is valid or not
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local valid_block = false --boolean which stores if block is valid or not
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for _, beacon_block in pairs(beacon_blocklist) do
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if beacon_block == minetest.get_node({x=block_x,y=block_y,z=block_z}).name and not valid_block then --is the block in the pyramid a valid beacon block
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valid_block =true
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