Add parrot sounds
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@ -84,9 +84,12 @@ Origin of those models:
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* [AGFX](http://www.freesound.org/people/DrMinky/sounds/) (CC0)
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* `mobs_mc_chicken_child.ogg`
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* Source: <https://freesound.org/people/AGFX/sounds/43380/>
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* [evsecrets](https://freesound.org/people/evsecrets/sounds/346961/) (CC0)
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* `mobs_mc_chicken_buck.*.ogg`
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* `mobs_mc_chicken_hurt.ogg`
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* [evsecrets](https://freesound.org/people/evsecrets/sounds/) (CC0)
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* `mobs_mc_chicken_*.ogg`
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* Source: <https://freesound.org/people/evsecrets/sounds/346961/>
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* [contramundum](https://freesound.org/people/contramundum/sounds/)
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* `mobs_mc_parrot_*.ogg`
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* Source: <https://freesound.org/people/contramundum/sounds/388417/>
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* Randomation (CC0)
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* `green_slime_damage.ogg`
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* `green_slime_attack.ogg`
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@ -24,7 +24,12 @@ mobs:register_mob("mobs_mc:parrot", {
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visual_size = {x=3, y=3},
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walk_velocity = 3,
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run_velocity = 5,
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-- TODO: sounds
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sounds = {
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random = "mobs_mc_parrot_random",
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damage = {name="mobs_mc_parrot_hurt", gain=0.3},
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death = {name="mobs_mc_parrot_death", gain=0.6},
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distance = 16,
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},
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drops = {
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{name = mobs_mc.items.feather,
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chance = 1,
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