Change redstone open/close rules of doors etc.
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@ -334,7 +334,7 @@ function mcl_doors:register_door(name, def)
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on_rightclick = on_rightclick,
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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mesecons = { effector = {
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action_on = on_mesecons_signal_close
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action_off = on_mesecons_signal_close
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}},
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}},
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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@ -381,7 +381,7 @@ function mcl_doors:register_door(name, def)
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on_rightclick = on_rightclick,
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on_rightclick = on_rightclick,
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mesecons = { effector = {
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mesecons = { effector = {
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action_on = on_mesecons_signal_close_top
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action_off = on_mesecons_signal_close_top
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}},
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}},
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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@ -180,7 +180,7 @@ function mcl_doors:register_trapdoor(name, def)
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},
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},
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on_rightclick = on_rightclick,
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on_rightclick = on_rightclick,
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mesecons = {effector = {
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mesecons = {effector = {
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action_on = (function(pos, node)
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action_off = (function(pos, node)
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punch(pos)
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punch(pos)
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end),
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end),
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}},
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}},
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@ -158,6 +158,9 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
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punch_gate(pos, node)
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punch_gate(pos, node)
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end,
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end,
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mesecons = {effector = {
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mesecons = {effector = {
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action_off = (function(pos, node)
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punch_gate(pos, node)
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end),
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action_on = (function(pos, node)
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action_on = (function(pos, node)
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punch_gate(pos, node)
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punch_gate(pos, node)
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end),
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end),
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