Tweak potion tooltips
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7169f29a28
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374ab1194d
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@ -129,12 +129,12 @@ local function time_string(dur)
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return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
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end
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register_lingering("water", "Lingering Potion", "#0000FF", {
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register_lingering("water", "Lingering Water Bottle", "#0000FF", {
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potion_fun = function(player) end,
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tt = "No effect"
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})
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register_lingering("river_water", "Lingering Potion", "#0000FF", {
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register_lingering("river_water", "Lingering River Water Bottle", "#0000FF", {
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potion_fun = function(player) end,
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tt = "No effect"
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})
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@ -154,152 +154,157 @@ register_lingering("thick", "Lingering Thick Potion", "#0000FF", {
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tt = "No effect"
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})
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register_lingering("healing", "Lingering Healing", "#AA0000", {
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potion_fun = function(player) player:set_hp(player:get_hp() + 4*0.5) end,
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tt = "+1 heart"
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register_lingering("healing", "Lingering Healing Potion", "#AA0000", {
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potion_fun = function(player) player:set_hp(player:get_hp() + 2) end,
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tt = "+2 HP"
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})
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register_lingering("healing_2", "Lingering Healing II", "#DD0000", {
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potion_fun = function(player) player:set_hp(player:get_hp() + 8*0.5) end,
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tt = "+2 hearts"
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register_lingering("healing_2", "Lingering Healing Potion II", "#DD0000", {
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potion_fun = function(player) player:set_hp(player:get_hp() + 4) end,
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tt = "+4 HP"
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})
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register_lingering("harming", "Lingering Harming", "#660099", {
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potion_fun = function(player) mcl_potions.healing_func(player, -6*0.5) end,
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tt = "-1.5 hearts"
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register_lingering("harming", "Lingering Harming Potion", "#660099", {
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potion_fun = function(player) mcl_potions.healing_func(player, -3) end,
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tt = "-3 HP"
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})
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register_lingering("harming_2", "Lingering Harming II", "#330066", {
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potion_fun = function(player) mcl_potions.healing_func(player, -12*0.5) end,
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tt = "-3 hearts"
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register_lingering("harming_2", "Lingering Harming Potion II", "#330066", {
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potion_fun = function(player) mcl_potions.healing_func(player, -6) end,
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tt = "-6 HP"
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})
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register_lingering("leaping", "Lingering Leaping", "#00CC33", {
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register_lingering("leaping", "Lingering Leaping Potion", "#00CC33", {
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potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, mcl_potions.DURATION*0.25) end,
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tt = "120% | "..time_string(mcl_potions.DURATION*0.25)
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})
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register_lingering("leaping_2", "Lingering Leaping II", "#00EE33", {
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register_lingering("leaping_2", "Lingering Leaping Potion II", "#00EE33", {
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potion_fun = function(player) mcl_potions.leaping_func(player, 1.4, mcl_potions.DURATION_2*0.25) end,
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tt = "140% | "..time_string(mcl_potions.DURATION_2*0.25)
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})
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register_lingering("leaping_plus", "Lingering Leaping +", "#00DD33", {
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register_lingering("leaping_plus", "Lingering Leaping Potion +", "#00DD33", {
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potion_fun = function(player) mcl_potions.leaping_func(player, 1.2, mcl_potions.DURATION_PLUS*0.25) end,
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tt = "120% | "..time_string(mcl_potions.DURATION_PLUS*0.25)
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})
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register_lingering("swiftness", "Lingering Swiftness", "#009999", {
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register_lingering("swiftness", "Lingering Swiftness Potion", "#009999", {
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potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, mcl_potions.DURATION*0.25) end,
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tt = "120% | "..time_string(mcl_potions.DURATION*0.25)
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})
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register_lingering("swiftness_2", "Lingering Swiftness II", "#00BBBB", {
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register_lingering("swiftness_2", "Lingering Swiftness Potion II", "#00BBBB", {
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potion_fun = function(player) mcl_potions.swiftness_func(player, 1.4, mcl_potions.DURATION_2*0.25) end,
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tt = "140% | "..time_string(mcl_potions.DURATION_2*0.25)
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})
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register_lingering("swiftness_plus", "Lingering Swiftness +", "#00BBBB", {
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register_lingering("swiftness_plus", "Lingering Swiftness Potion +", "#00BBBB", {
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potion_fun = function(player) mcl_potions.swiftness_func(player, 1.2, mcl_potions.DURATION_PLUS*0.25) end,
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tt = "120% | "..time_string(mcl_potions.DURATION_PLUS*0.25)
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})
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register_lingering("slowness", "Lingering Slowness", "#000080", {
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register_lingering("slowness", "Lingering Slowness Potion", "#000080", {
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potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end,
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tt = "85% | "..time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
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})
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register_lingering("slowness_plus", "Lingering Slowness +", "#000066", {
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register_lingering("slowness_plus", "Lingering Slowness Potion +", "#000066", {
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potion_fun = function(player) mcl_potions.swiftness_func(player, 0.85, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end,
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tt = "85% | "..time_string(mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25)
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})
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register_lingering("slowness_2", "Lingering Slowness IV", "#000066", {
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register_lingering("slowness_2", "Lingering Slowness Potion IV", "#000066", {
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potion_fun = function(player) mcl_potions.swiftness_func(player, 0.4, 20*0.25) end,
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tt = "40% | "..time_string(20*0.25)
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})
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register_lingering("poison", "Lingering Poison", "#335544", {
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register_lingering("poison", "Lingering Poison Potion", "#335544", {
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potion_fun = function(player) mcl_potions.poison_func(player, 2.5, 45*0.25) end,
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tt = "-1/2 heart / 2.5sec | "..time_string(45*0.25)
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tt = "-1 HP / 2.5s | "..time_string(45*0.25)
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})
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register_lingering("poison_2", "Lingering Poison II", "#446655", {
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register_lingering("poison_2", "Lingering Poison Potion II", "#446655", {
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potion_fun = function(player) mcl_potions.poison_func(player, 1.2, 21*0.25) end,
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tt = "-1/2 heart / 1.2sec | "..time_string(21*0.25)
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tt = "-1 HP / 1.2s | "..time_string(21*0.25)
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})
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register_lingering("poison_plus", "Lingering Poison +", "#557766", {
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register_lingering("poison_plus", "Lingering Poison Potion +", "#557766", {
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potion_fun = function(player) mcl_potions.poison_func(player, 2.5, 90*0.25) end,
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tt = "-1/2 heart / 2.5sec | "..time_string(90*0.25)
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tt = "-1 HP / 2.5s | "..time_string(90*0.25)
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})
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register_lingering("regeneration", "Lingering Regeneration", "#A52BB2", {
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register_lingering("regeneration", "Lingering Regeneration Potion", "#A52BB2", {
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potion_fun = function(player) mcl_potions.regeneration_func(player, 2.5, 45*0.25) end,
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tt = "1/2 heart / 2.5sec | "..time_string(45*0.25)
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tt = "+1 HP / 2.5s | "..time_string(45*0.25)
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})
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register_lingering("regeneration_2", "Lingering Regeneration II", "#B52CC2", {
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register_lingering("regeneration_2", "Lingering Regeneration Potion II", "#B52CC2", {
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potion_fun = function(player) mcl_potions.regeneration_func(player, 1.2, 22*0.25) end,
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tt = "1/2 heart / 1.2sec | "..time_string(22*0.25)
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tt = "+1 HP / 1.2s | "..time_string(22*0.25)
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})
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register_lingering("regeneration_plus", "Lingering Regeneration +", "#C53DD3", {
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register_lingering("regeneration_plus", "Lingering Regeneration Potion +", "#C53DD3", {
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potion_fun = function(player) mcl_potions.regeneration_func(player, 2.5, 90*0.25) end,
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tt = "1/2 heart / 2.5sec | "..time_string(90*0.25)
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tt = "+1 HP / 2.5s | "..time_string(90*0.25)
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})
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register_lingering("invisibility", "Lingering Invisibility", "#B0B0B0", {
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register_lingering("invisibility", "Lingering Invisibility Potion", "#B0B0B0", {
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potion_fun = function(player) mcl_potions.invisiblility_func(player, mcl_potions.DURATION*0.25) end,
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tt = time_string(mcl_potions.DURATION*0.25)
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})
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register_lingering("invisibility_plus", "Lingering Invisibility +", "#A0A0A0", {
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register_lingering("invisibility_plus", "Lingering Invisibility Potion +", "#A0A0A0", {
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potion_fun = function(player) mcl_potions.invisiblility_func(player, mcl_potions.DURATION_PLUS*0.25) end,
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tt = time_string(mcl_potions.DURATION_PLUS*0.25)
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})
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register_lingering("weakness", "Lingering Weakness", "#6600AA", {
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register_lingering("weakness", "Lingering Weakness Potion", "#6600AA", {
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potion_fun = function(player) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
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-- TODO: Fix tooltip
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tt = time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
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})
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register_lingering("weakness_plus", "Lingering Weakness +", "#7700BB", {
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register_lingering("weakness_plus", "Lingering Weakness Potion +", "#7700BB", {
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potion_fun = function(player) mcl_potions.weakness_func(player, -4, mcl_potions.DURATION_PLUS*mcl_potions.INV_FACTOR*0.25) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
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-- TODO: Fix tooltip
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tt = time_string(mcl_potions.DURATION*mcl_potions.INV_FACTOR*0.25)
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})
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register_lingering("fire_resistance", "Lingering Fire Resistance", "#D0A040", {
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register_lingering("fire_resistance", "Lingering Fire Resistance Potion", "#D0A040", {
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potion_fun = function(player) mcl_potions.fire_resistance_func(player, mcl_potions.DURATION*0.25) end,
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tt = time_string(mcl_potions.DURATION*0.25)
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})
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register_lingering("fire_resistance_plus", "Lingering Fire Resistance +", "#E0B050", {
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register_lingering("fire_resistance_plus", "Lingering Fire Resistance Potion +", "#E0B050", {
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potion_fun = function(player) mcl_potions.fire_resistance_func(player, mcl_potions.DURATION_PLUS*0.25) end,
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tt = time_string(mcl_potions.DURATION_PLUS*0.25)
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})
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register_lingering("strength", "Lingering Strength", "#D444D4", {
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register_lingering("strength", "Lingering Strength Potion", "#D444D4", {
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potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION*0.25) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION*0.25)
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-- TODO: Fix tooltip
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tt = time_string(mcl_potions.DURATION*0.25)
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})
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register_lingering("strength_2", "Lingering Strength II", "#D444F4", {
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register_lingering("strength_2", "Lingering Strength Potion II", "#D444F4", {
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potion_fun = function(player) mcl_potions.strength_func(player, 6, smcl_potions.DURATION_2*0.25) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION_2*0.25)
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-- TODO: Fix tooltip
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tt = time_string(mcl_potions.DURATION_2*0.25)
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})
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register_lingering("strength_plus", "Lingering Strength +", "#D444E4", {
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register_lingering("strength_plus", "Lingering Strength Potion +", "#D444E4", {
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potion_fun = function(player) mcl_potions.strength_func(player, 3, mcl_potions.DURATION_PLUS*0.25) end,
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tt = "No effect | "..time_string(mcl_potions.DURATION_PLUS*0.25)
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-- TODO: Fix tooltip
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tt = time_string(mcl_potions.DURATION_PLUS*0.25)
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})
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register_lingering("night_vision", "Lingering Night Vision", "#1010AA", {
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register_lingering("night_vision", "Lingering Night Vision Potion", "#1010AA", {
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potion_fun = function(player) mcl_potions.night_vision_func(player, mcl_potions.DURATION*0.25) end,
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tt = time_string(mcl_potions.DURATION*0.25)
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})
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register_lingering("night_vision_plus", "Lingering Night Vision +", "#2020BA", {
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register_lingering("night_vision_plus", "Lingering Night Vision Potion +", "#2020BA", {
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potion_fun = function(player) mcl_potions.night_vision_func(player, mcl_potions.DURATION_PLUS*0.25) end,
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tt = time_string(mcl_potions.DURATION_PLUS*0.25)
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})
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@ -62,7 +62,7 @@ minetest.register_craftitem("mcl_potions:dragon_breath", {
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minetest.register_craftitem("mcl_potions:healing", {
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description = S("Healing Potion"),
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_tt_help = S("+2 Hearts"),
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_tt_help = S("+4 HP"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#CC0000"),
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inventory_image = potion_image("#CC0000"),
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@ -86,7 +86,7 @@ minetest.register_craftitem("mcl_potions:healing", {
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minetest.register_craftitem("mcl_potions:healing_2", {
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description = S("Healing Potion II"),
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_tt_help = S("+4 Hearts"),
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_tt_help = S("+8 HP"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#DD0000"),
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inventory_image = potion_image("#DD0000"),
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@ -111,7 +111,7 @@ minetest.register_craftitem("mcl_potions:healing_2", {
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minetest.register_craftitem("mcl_potions:harming", {
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description = S("Harming Potion"),
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_tt_help = S("-3 Hearts"),
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_tt_help = S("-6 HP"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#660099"),
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inventory_image = potion_image("#660099"),
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@ -135,7 +135,7 @@ minetest.register_craftitem("mcl_potions:harming", {
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minetest.register_craftitem("mcl_potions:harming_2", {
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description = S("Harming Potion II"),
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_tt_help = S("-6 Hearts"),
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_tt_help = S("-12 HP"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#330066"),
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inventory_image = potion_image("#330066"),
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@ -427,7 +427,7 @@ minetest.register_craftitem("mcl_potions:leaping_plus", {
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minetest.register_craftitem("mcl_potions:weakness", {
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description = S("Weakness Potion"),
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_tt_help = S("-2 hearts per damage | 1:30"),
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_tt_help = S("-4 HP damage | 1:30"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#6600AA"),
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inventory_image = potion_image("#6600AA"),
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@ -451,7 +451,7 @@ minetest.register_craftitem("mcl_potions:weakness", {
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minetest.register_craftitem("mcl_potions:weakness_plus", {
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description = S("Weakness Potion +"),
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_tt_help = S("-2 hearts per damage | 4:00"),
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_tt_help = S("-4 HP damage | 4:00"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#7700BB"),
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inventory_image = potion_image("#7700BB"),
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@ -475,7 +475,7 @@ minetest.register_craftitem("mcl_potions:weakness_plus", {
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minetest.register_craftitem("mcl_potions:strength", {
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description = S("Strength Potion"),
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_tt_help = S("+1.5 hearts per damage | 3:00"),
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_tt_help = S("+3 HP damage | 3:00"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#D444D4"),
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inventory_image = potion_image("#D444D4"),
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@ -499,7 +499,7 @@ minetest.register_craftitem("mcl_potions:strength", {
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minetest.register_craftitem("mcl_potions:strength_2", {
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description = S("Strength Potion II"),
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_tt_help = S("+3 hearts per damage | 1:30"),
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_tt_help = S("+6 HP damage | 1:30"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#D444E4"),
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inventory_image = potion_image("#D444E4"),
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@ -523,7 +523,7 @@ minetest.register_craftitem("mcl_potions:strength_2", {
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minetest.register_craftitem("mcl_potions:strength_plus", {
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description = S("Strength Potion +"),
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_tt_help = S("1.5 hearts per damage | 8:00"),
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_tt_help = S("+3 HP damage | 8:00"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#D444F4"),
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inventory_image = potion_image("#D444F4"),
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@ -546,7 +546,7 @@ minetest.register_craftitem("mcl_potions:strength_plus", {
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})
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minetest.register_craftitem("mcl_potions:poison", {
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description = S("Poison Potion"),
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_tt_help = S("-1/2 Heart / 2.5sec | 0:45"),
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_tt_help = S("-1 HP / 2.5s | 0:45"),
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_doc_items_longdesc = brewhelp,
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wield_image = potion_image("#225533"),
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inventory_image = potion_image("#225533"),
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|
@ -570,7 +570,7 @@ minetest.register_craftitem("mcl_potions:poison", {
|
|||
|
||||
minetest.register_craftitem("mcl_potions:poison_2", {
|
||||
description = S("Poison Potion II"),
|
||||
_tt_help = S("-1/2 Heart / 1.2sec | 0:21"),
|
||||
_tt_help = S("-1 HP / 1.2s | 0:21"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#447755"),
|
||||
inventory_image = potion_image("#447755"),
|
||||
|
@ -594,7 +594,7 @@ minetest.register_craftitem("mcl_potions:poison_2", {
|
|||
|
||||
minetest.register_craftitem("mcl_potions:poison_plus", {
|
||||
description = S("Poison Potion +"),
|
||||
_tt_help = S("-1/2 Heart / 2.5sec | 1:30"),
|
||||
_tt_help = S("-1 HP / 2.5s | 1:30"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#336644"),
|
||||
inventory_image = potion_image("#336644"),
|
||||
|
@ -619,7 +619,7 @@ minetest.register_craftitem("mcl_potions:poison_plus", {
|
|||
|
||||
minetest.register_craftitem("mcl_potions:regeneration", {
|
||||
description = S("Regeneration Potion"),
|
||||
_tt_help = S("+1/2 Heart / 2.5sec | 0:45"),
|
||||
_tt_help = S("+1 HP / 2.5s | 0:45"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#A52BB2"),
|
||||
inventory_image = potion_image("#A52BB2"),
|
||||
|
@ -643,7 +643,7 @@ minetest.register_craftitem("mcl_potions:regeneration", {
|
|||
|
||||
minetest.register_craftitem("mcl_potions:regeneration_2", {
|
||||
description = S("Regeneration Potion II"),
|
||||
_tt_help = S("+1/2 Heart / 1.2sec | 0:22"),
|
||||
_tt_help = S("+1 HP / 1.2s | 0:22"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#B52CC2"),
|
||||
inventory_image = potion_image("#B52CC2"),
|
||||
|
@ -667,7 +667,7 @@ minetest.register_craftitem("mcl_potions:regeneration_2", {
|
|||
|
||||
minetest.register_craftitem("mcl_potions:regeneration_plus", {
|
||||
description = S("Regeneration Potion +"),
|
||||
_tt_help = S("+1/2 Heart / 2.5sec | 1:30"),
|
||||
_tt_help = S("+1 HP / 2.5s | 1:30"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#C53DD3"),
|
||||
inventory_image = potion_image("#C53DD3"),
|
||||
|
|
|
@ -87,188 +87,193 @@ local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR
|
|||
local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR
|
||||
local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR
|
||||
|
||||
register_splash("water", "Splash Water", "#0000FF", {
|
||||
register_splash("water", "Splash Water Bottle", "#0000FF", {
|
||||
potion_fun = function(player, redx) end,
|
||||
tt = "No effect"
|
||||
})
|
||||
|
||||
register_splash("river_water", "Splash River Water", "#0000FF", {
|
||||
register_splash("river_water", "Splash River Water Bottle", "#0000FF", {
|
||||
potion_fun = function(player, redx) end,
|
||||
tt = "No effect"
|
||||
})
|
||||
|
||||
register_splash("awkward", "Splash Awkward Potion", "#0000FF", {
|
||||
register_splash("awkward", "Awkward Splash Potion", "#0000FF", {
|
||||
potion_fun = function(player, redx) end,
|
||||
tt = "No effect"
|
||||
})
|
||||
|
||||
register_splash("mundane", "Splash Mundane Potion", "#0000FF", {
|
||||
register_splash("mundane", "Mundane Splash Potion", "#0000FF", {
|
||||
potion_fun = function(player, redx) end,
|
||||
tt = "No effect"
|
||||
})
|
||||
|
||||
register_splash("thick", "Splash Thick Potion", "#0000FF", {
|
||||
register_splash("thick", "Thick Splash Potion", "#0000FF", {
|
||||
potion_fun = function(player, redx) end,
|
||||
tt = "No effect"
|
||||
})
|
||||
|
||||
register_splash("healing", "Splash Healing", "#AA0000", {
|
||||
register_splash("healing", "Healing Splash Potion", "#AA0000", {
|
||||
potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end,
|
||||
tt = "1.5 hearts"
|
||||
tt = "+3 HP"
|
||||
})
|
||||
|
||||
register_splash("healing_2", "Splash Healing II", "#DD0000", {
|
||||
register_splash("healing_2", "Healing Splash Potion II", "#DD0000", {
|
||||
potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end,
|
||||
tt = "3 hearts"
|
||||
tt = "+6 HP"
|
||||
})
|
||||
|
||||
register_splash("harming", "Splash Harming", "#660099", {
|
||||
register_splash("harming", "Harming Splash Potion", "#660099", {
|
||||
potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end,
|
||||
tt = "-2 hearts"
|
||||
tt = "-4 HP"
|
||||
})
|
||||
|
||||
register_splash("harming_2", "Splash Harming II", "#330066", {
|
||||
register_splash("harming_2", "Harming Splash Potion II", "#330066", {
|
||||
potion_fun = function(player, redx) mcl_potions.healing_func(player, -12*redx) end,
|
||||
tt = "-3 hearts"
|
||||
tt = "-6 HP"
|
||||
})
|
||||
|
||||
register_splash("leaping", "Splash Leaping", "#00CC33", {
|
||||
register_splash("leaping", "Leaping Splash Potion", "#00CC33", {
|
||||
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR*redx) end,
|
||||
tt = "120% | "..time_string(splash_DUR)
|
||||
|
||||
})
|
||||
|
||||
register_splash("leaping_2", "Splash Leaping II", "#00EE33", {
|
||||
register_splash("leaping_2", "Leaping Splash Potion II", "#00EE33", {
|
||||
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, splash_DUR_2*redx) end,
|
||||
tt = "140% | "..time_string(splash_DUR_2)
|
||||
})
|
||||
|
||||
register_splash("leaping_plus", "Splash Leaping +", "#00DD33", {
|
||||
register_splash("leaping_plus", "Leaping Splash Potion +", "#00DD33", {
|
||||
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, splash_DUR_pl*redx) end,
|
||||
tt = "120% | "..time_string(splash_DUR_pl)
|
||||
})
|
||||
|
||||
register_splash("swiftness", "Splash Swiftness", "#009999", {
|
||||
register_splash("swiftness", "Swiftness Splash Potion", "#009999", {
|
||||
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR*redx) end,
|
||||
tt = "120% | "..time_string(splash_DUR)
|
||||
})
|
||||
|
||||
register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", {
|
||||
register_splash("swiftness_2", "Swiftness Splash Potion II", "#00BBBB", {
|
||||
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, splash_DUR_2*redx) end,
|
||||
tt = "140% | "..time_string(splash_DUR_2)
|
||||
})
|
||||
|
||||
register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", {
|
||||
register_splash("swiftness_plus", "Swiftness Splash Potion +", "#00BBBB", {
|
||||
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, splash_DUR_pl*redx) end,
|
||||
tt = "120% | "..time_string(splash_DUR_2)
|
||||
})
|
||||
|
||||
register_splash("slowness", "Splash Slowness", "#000080", {
|
||||
register_splash("slowness", "Slowness Splash Potion", "#000080", {
|
||||
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR*mcl_potions.INV_FACTOR*redx) end,
|
||||
tt = "85% | "..time_string(splash_DUR*mcl_potions.INV_FACTOR)
|
||||
})
|
||||
|
||||
register_splash("slowness_2", "Splash Slowness IV", "#000080", {
|
||||
register_splash("slowness_2", "Slowness Splash Potion IV", "#000080", {
|
||||
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.4, 20*mcl_potions.INV_FACTOR*redx) end,
|
||||
tt = "40% | "..time_string(20*mcl_potions.INV_FACTOR)
|
||||
})
|
||||
|
||||
register_splash("slowness_plus", "Splash Slowness +", "#000066", {
|
||||
register_splash("slowness_plus", "Slowness Splash Potion +", "#000066", {
|
||||
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end,
|
||||
tt = "85% | "..time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)
|
||||
})
|
||||
|
||||
register_splash("poison", "Splash Poison", "#335544", {
|
||||
register_splash("poison", "Poison Splash Potion", "#335544", {
|
||||
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR^2*redx) end,
|
||||
tt = "-1/2 heart / 2.5sec | "..time_string(splash_DUR*mcl_potions.INV_FACTOR^2)
|
||||
tt = "-1 HP / 2.5s | "..time_string(splash_DUR*mcl_potions.INV_FACTOR^2)
|
||||
})
|
||||
|
||||
register_splash("poison_2", "Splash Poison II", "#446655", {
|
||||
register_splash("poison_2", "Poison Splash Potion II", "#446655", {
|
||||
potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, splash_DUR_2*mcl_potions.INV_FACTOR^2*redx) end,
|
||||
tt = "-1/2 heart / 1.2sec | "..time_string(splash_DUR_2*mcl_potions.INV_FACTOR^2)
|
||||
tt = "-1 HP / 1.2s | "..time_string(splash_DUR_2*mcl_potions.INV_FACTOR^2)
|
||||
})
|
||||
|
||||
register_splash("poison_plus", "Splash Poison +", "#557766", {
|
||||
register_splash("poison_plus", "Poison Splash Potion +", "#557766", {
|
||||
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, splash_DUR*mcl_potions.INV_FACTOR*redx) end,
|
||||
tt = "-1/2 heart / 2.5sec | "..time_string(splash_DUR_pl*mcl_potions.INV_FACTOR^2)
|
||||
tt = "-1 HP / 2.5s | "..time_string(splash_DUR_pl*mcl_potions.INV_FACTOR^2)
|
||||
})
|
||||
|
||||
register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
|
||||
register_splash("regeneration", "Regeneration Splash Potion", "#A52BB2", {
|
||||
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR*redx) end,
|
||||
tt = "1/2 heart / 2.5sec | "..time_string(splash_DUR)
|
||||
tt = "+1 HP / 2.5s | "..time_string(splash_DUR)
|
||||
})
|
||||
|
||||
register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
|
||||
register_splash("regeneration_2", "Regeneration Splash Potion II", "#B52CC2", {
|
||||
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, (splash_DUR_2 + 1)*redx) end,
|
||||
tt = "1/2 heart / 1.2sec | "..time_string(splash_DUR_2 + 1)
|
||||
tt = "+1 HP / 1.2s | "..time_string(splash_DUR_2 + 1)
|
||||
})
|
||||
|
||||
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
|
||||
register_splash("regeneration_plus", "Regeneration Splash Potion +", "#C53DD3", {
|
||||
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, splash_DUR_pl*redx) end,
|
||||
tt = "1/2 heart / 2.5sec | "..time_string(splash_DUR_pl)
|
||||
tt = "+1 HP / 2.5s | "..time_string(splash_DUR_pl)
|
||||
})
|
||||
|
||||
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
|
||||
register_splash("invisibility", "Invisibility Splash Potion", "#B0B0B0", {
|
||||
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR*redx) end,
|
||||
tt = time_string(splash_DUR)
|
||||
})
|
||||
|
||||
register_splash("invisibility_plus", "Splash Invisibility +", "#A0A0A0", {
|
||||
register_splash("invisibility_plus", "Invisibility Splash Potion +", "#A0A0A0", {
|
||||
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, splash_DUR_pl*redx) end,
|
||||
tt = time_string(splash_DUR_pl)
|
||||
})
|
||||
|
||||
register_splash("weakness", "Splash Weakness", "#6600AA", {
|
||||
register_splash("weakness", "Weakness Splash Potion", "#6600AA", {
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end,
|
||||
tt = "No effect | "..time_string(splash_DUR*mcl_potions.INV_FACTOR)
|
||||
-- TODO: Fix tooltip
|
||||
tt = time_string(splash_DUR*mcl_potions.INV_FACTOR)
|
||||
})
|
||||
|
||||
register_splash("weakness_plus", "Splash Weakness +", "#7700BB", {
|
||||
register_splash("weakness_plus", "Weakness Splash Potion +", "#7700BB", {
|
||||
potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end,
|
||||
tt = "No effect | "..time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)
|
||||
-- TODO: Fix tooltip
|
||||
tt = time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)
|
||||
})
|
||||
|
||||
register_splash("strength", "Splash Strength", "#D444D4", {
|
||||
register_splash("strength", "Strength Splash Potion", "#D444D4", {
|
||||
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end,
|
||||
tt = "No effect | "..time_string(splash_DUR)
|
||||
-- TODO: Fix tooltip
|
||||
tt = time_string(splash_DUR)
|
||||
})
|
||||
|
||||
register_splash("strength_2", "Splash Strength II", "#D444F4", {
|
||||
register_splash("strength_2", "Strength Splash Potion II", "#D444F4", {
|
||||
potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end,
|
||||
tt = "No effect | "..time_string(splash_DUR_2)
|
||||
-- TODO: Fix tooltip
|
||||
tt = time_string(splash_DUR_2)
|
||||
})
|
||||
|
||||
register_splash("strength_plus", "Splash Strength +", "#D444E4", {
|
||||
register_splash("strength_plus", "Strength Splash Potion +", "#D444E4", {
|
||||
potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end,
|
||||
tt = "No effect | "..time_string(splash_DUR_pl)
|
||||
-- TODO: Fix tooltip
|
||||
tt = time_string(splash_DUR_pl)
|
||||
})
|
||||
|
||||
register_splash("water_breathing", "Splash Water Breathing", "#0000AA", {
|
||||
register_splash("water_breathing", "Water Breathing Splash Potion", "#0000AA", {
|
||||
potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR*redx) end,
|
||||
tt = time_string(splash_DUR)
|
||||
})
|
||||
|
||||
register_splash("water_breathing_plus", "Splash Water Breathing +", "#0000CC", {
|
||||
register_splash("water_breathing_plus", "Water Breathing Splash Potion +", "#0000CC", {
|
||||
potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, splash_DUR_pl*redx) end,
|
||||
tt = time_string(splash_DUR_pl)
|
||||
})
|
||||
|
||||
register_splash("fire_resistance", "Splash Fire Resistance", "#D0A040", {
|
||||
register_splash("fire_resistance", "Fire Resistance Splash Potion", "#D0A040", {
|
||||
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, splash_DUR*redx) end,
|
||||
tt = time_string(splash_DUR)
|
||||
})
|
||||
|
||||
register_splash("fire_resistance_plus", "Splash Fire Resistance +", "#E0B050", {
|
||||
register_splash("fire_resistance_plus", "Fire Resistance Splash Potion +", "#E0B050", {
|
||||
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, splash_DUR_pl*redx) end,
|
||||
tt = time_string(splash_DUR_pl)
|
||||
})
|
||||
|
||||
register_splash("night_vision", "Splash Night Vision", "#1010AA", {
|
||||
register_splash("night_vision", "Night Vision Splash Potion", "#1010AA", {
|
||||
potion_fun = function(player, redx) mcl_potions.night_vision_func(player, splash_DUR*redx) end,
|
||||
tt = time_string(splash_DUR)
|
||||
})
|
||||
|
||||
register_splash("night_vision_plus", "Splash Night Vision +", "#2020BA", {
|
||||
register_splash("night_vision_plus", "Night Vision Splash Potion +", "#2020BA", {
|
||||
potion_fun = function(player, redx) mcl_potions.night_vision_func(player, splash_DUR_pl*redx) end,
|
||||
tt = time_string(splash_DUR_pl)
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue