Stop crashing when mob object is already deleted
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@ -87,6 +87,12 @@ end
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mobs.death_logic = function(self, dtime)
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--stop crashing game when object is nil
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if not self or not self.object or not self.object:get_luaentity() then
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return
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end
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self.death_animation_timer = self.death_animation_timer + dtime
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--get all attached entities and sort through them
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