Make punch move minecarts a little, comment out more debug prints
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@ -53,7 +53,7 @@ local function detach_driver(self)
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local cart_pos = mod.get_cart_position(staticdata) or self.object:get_pos()
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local new_pos = vector.offset(cart_pos, -dir.z, 0, dir.x)
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player:set_detach()
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print("placing player at "..tostring(new_pos).." from cart at "..tostring(cart_pos)..", old_pos="..tostring(player:get_pos()).."dir="..tostring(dir))
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--print("placing player at "..tostring(new_pos).." from cart at "..tostring(cart_pos)..", old_pos="..tostring(player:get_pos()).."dir="..tostring(dir))
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-- There needs to be a delay here or the player's position won't update
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minetest.after(0.1,function(driver_name,new_pos)
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@ -63,8 +63,8 @@ local function detach_driver(self)
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player:set_eye_offset(vector.new(0,0,0),vector.new(0,0,0))
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mcl_player.player_set_animation(player, "stand" , 30)
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else
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print("No player object found for "..driver_name)
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--else
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--print("No player object found for "..driver_name)
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end
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end
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@ -188,6 +188,23 @@ function DEFAULT_CART_DEF:get_cart_position()
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return self.object:get_pos()
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end
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end
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function DEFAULT_CART_DEF:on_punch(puncher, time_from_last_punch, tool_capabilities, dir, damage)
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if puncher == self._driver then return end
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local staticdata = self._staticdata
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local controls = staticdata.controls or {}
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local impulse = vector.multiply(dir, damage * 20)
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local accel = vector.dot(staticdata.dir, impulse)
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if accel < 0 and staticdata.velocity == 0 then
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mod.reverse_direction(staticdata)
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end
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controls.impulse = impulse
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--print("uuid="..self._uuid..", controls="..dump(controls))
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staticdata.controls = controls
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end
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function DEFAULT_CART_DEF:on_step(dtime)
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local staticdata = self._staticdata
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if not staticdata then
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@ -206,7 +223,7 @@ function DEFAULT_CART_DEF:on_step(dtime)
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-- Remove superceded entities
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if self._seq ~= staticdata.seq then
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print("removing cart #"..staticdata.uuid.." with sequence number mismatch")
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--print("removing cart #"..staticdata.uuid.." with sequence number mismatch")
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self.object:remove()
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return
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end
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@ -46,6 +46,7 @@ local function reverse_direction(staticdata)
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mod.reverse_cart_direction(staticdata)
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end
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mod.reverse_direction = reverse_direction
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--[[
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@ -268,6 +269,9 @@ local function calculate_acceleration(staticdata)
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acceleration = 4
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elseif (ctrl.brake or 0) > time_active then
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acceleration = -1.5
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elseif ctrl.impulse then
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acceleration = vector.dot(staticdata.dir, ctrl.impulse)
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ctrl.impulse = nil
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elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then
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acceleration = 0.6
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elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or SPEED_MAX ) then
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@ -310,6 +314,7 @@ local function do_movement_step(staticdata, dtime)
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": a="..tostring(a)..
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",v_0="..tostring(v_0)..
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",x_0="..tostring(x_0)..
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",dtime="..tostring(dtime)..
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",timestep="..tostring(timestep)..
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",dir="..tostring(staticdata.dir)..
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",connected_at="..tostring(staticdata.connected_at)..
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