Better documentation of /spawnstruct
Also require debug priv
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@ -227,7 +227,7 @@ random_struct.call_struct= function(pos, struct_style)
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if struct_style == 1 then
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random_struct.generatecity(pos)
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elseif struct_style == 2 then
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random_struct.generate_temple_sand(pos)
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random_struct.generate_sand_temple(pos)
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end
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end
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@ -241,7 +241,7 @@ random_struct.generatecity = function(pos)
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random_struct.deserialise_WE(newpos, city )
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end
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random_struct.generate_temple_sand = function(pos)
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random_struct.generate_sand_temple = function(pos)
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-- No Generating for the temple ... Why using it ? No Change
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local temple = random_struct.get_struct("desert_temple.we")
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local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
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@ -254,24 +254,25 @@ end
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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params = "",
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description = "Spawn a Struct.",
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params = "town | sand_temple",
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description = "Generate a pre-defined structure near your position.",
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privs = {debug = true},
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func = function(name, param)
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local pos= minetest.get_player_by_name(name):getpos()
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if not pos then
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return
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end
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if param == "" or param == "help" then
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minetest.chat_send_player(name, "Please use instruction /spawnstruct TYPE")
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minetest.chat_send_player(name, "TYPE avaiable : town, temple_sand")
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minetest.chat_send_player(name, "Please use “/spawnstruct <type>”.")
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minetest.chat_send_player(name, "Avaiable types: town, sand_temple")
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end
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if param == "town" then
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random_struct.generatecity(pos)
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minetest.chat_send_player(name, "Town Created")
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minetest.chat_send_player(name, "Town created.")
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end
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if param == "temple_sand" then
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random_struct.generate_temple_sand(pos)
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minetest.chat_send_player(name, "Temple Sand Created")
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if param == "sand_temple" then
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random_struct.generate_sand_temple(pos)
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minetest.chat_send_player(name, "Sand temple created")
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end
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end
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})
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