Fix missing node sounds
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4ecef7b411
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33b482b398
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@ -10,6 +10,8 @@ function mcl_sounds.node_sound_defaults(table)
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{name="", gain=1.0}
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table.dug = table.dug or
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{name="default_dug_node", gain=0.25}
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table.dig = table.dig or
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{name="default_dig_oddly_breakable_by_hand", gain=1.0}
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table.place = table.place or
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{name="default_place_node_hard", gain=1.0}
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return table
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@ -21,6 +23,8 @@ function mcl_sounds.node_sound_stone_defaults(table)
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{name="default_hard_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_hard_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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@ -34,6 +38,8 @@ function mcl_sounds.node_sound_dirt_defaults(table)
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{name="default_dirt_footstep", gain=1.0}
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table.dug = table.dug or
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{name="default_dirt_footstep", gain=1.5}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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@ -46,6 +52,8 @@ function mcl_sounds.node_sound_sand_defaults(table)
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{name="default_sand_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_sand_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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@ -58,6 +66,8 @@ function mcl_sounds.node_sound_snow_defaults(table)
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{name="default_snow_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_snow_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_crumbly", gain=1.0}
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table.place = table.place or
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{name="default_place_node", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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@ -70,6 +80,8 @@ function mcl_sounds.node_sound_wood_defaults(table)
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{name="default_wood_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_wood_footstep", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_choppy", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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@ -94,6 +106,8 @@ function mcl_sounds.node_sound_glass_defaults(table)
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{name="default_glass_footstep", gain=0.5}
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table.dug = table.dug or
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{name="default_break_glass", gain=1.0}
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table.dig = table.dig or
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{name="default_dig_cracky", gain=1.0}
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mcl_sounds.node_sound_defaults(table)
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return table
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end
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