Drop anvil item on dig
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@ -69,7 +69,7 @@ local function update_anvil_slots(meta)
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-- Big repair bonus
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-- TODO: Combine tool enchantments
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local tool, material
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local tool, tooldef, material
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if def1.type == "tool" and def1._repair_material then
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tool = input1
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tooldef = def1
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@ -135,6 +135,18 @@ local function update_anvil_slots(meta)
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end
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end
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-- Drop input items of anvil at pos with metadata meta
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local function drop_anvil_items(pos, meta)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("input") do
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local stack = inv:get_stack("input", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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end
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local anvildef = {
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groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, anvil=1},
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tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
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@ -154,6 +166,14 @@ local anvildef = {
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sounds = mcl_sounds.node_sound_metal_defaults(),
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_mcl_blast_resistance = 6000,
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_mcl_hardness = 5,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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drop_anvil_items(pos, meta)
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meta:from_table(meta2:to_table())
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "output" then
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return 0
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