More Minecraft-like hunger system (partially)
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@ -41,7 +41,7 @@ function hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thi
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hp_change = 1
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hp_change = 1
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core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
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core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
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end
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end
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def.saturation = hp_change * 1.3
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def.saturation = hp_change
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def.replace = replace_with_item
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def.replace = replace_with_item
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end
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end
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local func = hbhunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
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local func = hbhunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
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@ -79,9 +79,9 @@ function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound
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minetest.sound_play({name = sound or "hbhunger_eat_generic", gain = 1}, {pos=user:getpos(), max_hear_distance = 16})
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minetest.sound_play({name = sound or "hbhunger_eat_generic", gain = 1}, {pos=user:getpos(), max_hear_distance = 16})
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-- Saturation
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-- Saturation
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if h < 30 and hunger_change then
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if h < 20 and hunger_change then
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h = h + hunger_change
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h = h + hunger_change
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if h > 30 then h = 30 end
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if h > 20 then h = 20 end
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hbhunger.hunger[name] = h
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hbhunger.hunger[name] = h
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hbhunger.set_hunger_raw(user)
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hbhunger.set_hunger_raw(user)
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end
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end
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@ -46,7 +46,7 @@ end
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dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
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dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
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-- register satiation hudbar
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-- register satiation hudbar
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hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 30, false)
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hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
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-- update hud elemtens if value has changed
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local function update_hud(player)
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@ -78,7 +78,7 @@ hbhunger.set_hunger_raw = function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local value = hbhunger.hunger[name]
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local value = hbhunger.hunger[name]
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if not inv or not value then return nil end
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if not inv or not value then return nil end
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if value > 30 then value = 30 end
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if value > 20 then value = 20 end
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if value < 0 then value = 0 end
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if value < 0 then value = 0 end
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inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
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inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
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@ -107,26 +107,33 @@ minetest.register_on_respawnplayer(function(player)
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end)
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end)
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local main_timer = 0
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local main_timer = 0
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local timer = 0
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local timer = 0 -- Half second timer
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local timer2 = 0
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local timer2 = 0
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local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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timer2 = timer2 + dtime
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if main_timer > hbhunger.HUD_TICK or timer > 4 or timer2 > hbhunger.HUNGER_TICK then
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if main_timer > hbhunger.HUD_TICK or timer > 0.5 or timer2 > hbhunger.HUNGER_TICK then
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if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
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if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local h = tonumber(hbhunger.hunger[name])
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local h = tonumber(hbhunger.hunger[name])
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local hp = player:get_hp()
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local hp = player:get_hp()
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if timer > 4 then
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if timer > 0.5 then
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-- heal player by 1 hp if not dead and satiation is > 15 (of 30)
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-- Quick heal (every 0.5s)
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if h > 15 and hp > 0 and player:get_breath() > 0 then
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if h >= 20 and hp > 0 then
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player:set_hp(hp+1)
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player:set_hp(hp+1)
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-- or damage player by 1 hp if satiation is < 2 (of 30)
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-- Slow heal, and hunger damage (every 4s)
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elseif h <= 1 then
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elseif timerMult == 0 then
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if hp-1 >= 0 then player:set_hp(hp-1) end
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if h >= 18 and hp > 0 then
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player:set_hp(hp+1)
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elseif h == 0 then
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-- Damage hungry player down to 1 HP
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if hp-1 >= 0 then
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player:set_hp(hp-1)
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end
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end
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end
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end
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end
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-- lower satiation by 1 point after xx seconds
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-- lower satiation by 1 point after xx seconds
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@ -147,8 +154,15 @@ minetest.register_globalstep(function(dtime)
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hbhunger.handle_node_actions(nil, nil, player)
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hbhunger.handle_node_actions(nil, nil, player)
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end
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end
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end
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end
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end
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end
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if timer > 0.5 then
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timer = 0
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timerMult = timerMult + 1
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if timerMult > 7 then
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timerMult = 0
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end
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end
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end
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if timer > 4 then timer = 0 end
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if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
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if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
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end)
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end)
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