Change _mcl_on_bonemealing to _on_bone_meal, update API.md to reflect this
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@ -34,7 +34,7 @@ local bamboo_def = {
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wield_image = "mcl_bamboo_bamboo_shoot.png",
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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return mcl_bamboo.grow_bamboo(pos, true)
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end,
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@ -3,29 +3,32 @@
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Bonemealing callbacks and particle functions.
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## _mcl_on_bonemealing(pointed_thing, placer)
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## _on_bone_meal(itemstack, placer, pointed_thing)
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The bone meal API provides a callback definition that nodes can use to
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register a handler that is executed when a bone meal item is used on it.
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Nodes that wish to use the bone meal API should in their node registration
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define a callback handler named `_mcl_on_bonemealing`.
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define a callback handler named `_on_bone_meal`.
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Note that by registering the callback handler, the node declares that bone
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meal can be used on it and as a result, when the user is not in creative
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mode, the used bone meal is spent and taken from the itemstack passed to
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the `on_place()` handler of the bone meal item used.
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the `on_place()` handler of the bone meal item used regardless of whether
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the bone meal had an effect on the node and regardless of the result of
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the callback handler.
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It is for all intents and purposes up to the callback defined in the node to
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decide how to handle the specific effect that bone meal has on that node.
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The `_mcl_on_bonemealing` callback handler is a
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The `_on_bone_meal` callback handler is a
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`function(pointed_thing, placer)`
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`function(itemstack, placer, pointed_thing)`
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Its arguments are:
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* `itemstack`: the stack of bonem eal being applied
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* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
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* `pointed_thing`: exact pointing location (see Minetest API), where the
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bone meal is applied
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* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
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The return value of the handler function indicates if the bonemealing had
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its intended effect. If `true`, 'bone meal particles' are spawned at the
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@ -63,6 +66,7 @@ Called when the bone meal is applied anywhere.
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bone meal is applied
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* `placer`: ObjectRef of the player who aplied the bone meal, can be nil!
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This function is deprecated and will be removed at some time in the future.
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Bone meal is not consumed unless the provided function returns true.
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## mcl_dye.add_bone_meal_particle(pos, def)
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## mcl_dye.register_on_bone_meal_apply(function(pointed_thing, user))
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@ -87,8 +87,8 @@ mcl_bone_meal.use_bone_meal = function(itemstack, placer, pointed_thing)
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local consume
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-- If the pointed node can be bonemealed, let it handle the processing.
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if ndef and ndef._mcl_on_bonemealing then
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success = ndef._mcl_on_bonemealing(pointed_thing, placer)
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if ndef and ndef._on_bone_meal then
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success = ndef._on_bone_meal(itemstack, placer, pointed_thing)
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consume = true
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else
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-- Otherwise try the legacy API.
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@ -137,7 +137,7 @@ for i = 1, 3 do
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on_rotate = false,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.2,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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return cocoa_grow(pos)
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end,
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@ -149,7 +149,7 @@ for i = 1, 3 do
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end
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if i == 3 then
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def.drop = "mcl_cocoas:cocoa_beans 3"
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def._mcl_on_bonemealing = nil
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def._on_bone_mealing = nil
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end
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minetest.register_node("mcl_cocoas:cocoa_" .. i, table.copy(def))
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@ -280,7 +280,7 @@ function mcl_core.register_sapling(subname, description, longdesc, tt_help, text
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nn == "mcl_core:podzol" or nn == "mcl_core:podzol_snow" or
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nn == "mcl_core:dirt" or nn == "mcl_core:mycelium" or nn == "mcl_core:coarse_dirt"
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end),
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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-- Saplings: 45% chance to advance growth stage
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@ -85,7 +85,7 @@ minetest.register_node("mcl_crimson:warped_fungus", {
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light_source = 1,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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_mcl_on_bonemealing = function(pointed_thing, player)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
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@ -107,7 +107,7 @@ mcl_flowerpots.register_potted_flower("mcl_crimson:warped_fungus", {
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name = "warped_fungus",
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desc = S("Warped Fungus"),
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image = "mcl_crimson_warped_fungus.png",
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_mcl_on_bonemealing = function(pt,user)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local n = has_nylium_neighbor(pt.under)
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if n then
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minetest.set_node(pt.under,n)
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@ -132,7 +132,7 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
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},
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node_placement_prediction = "",
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:twisting_vines")
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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@ -222,7 +222,7 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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fixed = { -3/16, -0.5, -3/16, 3/16, 0.5, 3/16 },
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},
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node_placement_prediction = "",
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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return grow_vines(pointed_thing.under, math.random(1, 3),"mcl_crimson:weeping_vines")
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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@ -404,7 +404,7 @@ minetest.register_node("mcl_crimson:warped_nylium", {
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_mcl_hardness = 0.4,
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_mcl_blast_resistance = 0.4,
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_mcl_silk_touch_drop = true,
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_mcl_on_bonemealing = function(pt,user)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local node = minetest.get_node(pt.under)
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spread_nether_plants(pt.under,node)
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return true
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@ -541,7 +541,7 @@ minetest.register_node("mcl_crimson:crimson_fungus", {
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fixed = { -3/16, -0.5, -3/16, 3/16, -2/16, 3/16 },
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},
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node_placement_prediction = "",
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_mcl_on_bonemealing = function(pointed_thing, player)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local nodepos = minetest.get_node(vector.offset(pos, 0, -1, 0))
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if nodepos.name == "mcl_crimson:crimson_nylium" or nodepos.name == "mcl_nether:netherrack" then
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@ -702,7 +702,7 @@ minetest.register_node("mcl_crimson:crimson_nylium", {
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_mcl_hardness = 0.4,
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_mcl_blast_resistance = 0.4,
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_mcl_silk_touch_drop = true,
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_mcl_on_bonemealing = function(pt,user)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local node = minetest.get_node(pt.under)
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spread_nether_plants(pt.under,node)
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return true
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@ -41,7 +41,7 @@ for i = 0, 2 do
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},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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-- 75% chance to advance to next stage
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@ -45,7 +45,7 @@ for i=1, 7 do
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groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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local stages = math.random(2, 5)
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@ -109,7 +109,7 @@ for s=1,7 do
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groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, plant_melon_stem=s},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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local stages = math.random(2, 5)
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@ -49,7 +49,7 @@ for i=1, 7 do
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groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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local stages = math.random(2, 5)
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@ -79,7 +79,7 @@ for s=1,7 do
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groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_mealing = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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local stages = math.random(2, 5)
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@ -20,13 +20,13 @@ for i=0, 3 do
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minetest.swap_node(pos, {name = "mcl_farming:sweet_berry_bush_1"})
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end
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if i ~= 3 then
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on_bonemealing = function(pointed_thing, placer)
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on_bonemealing = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local node = minetest.get_node(pos)
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return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, node, 0, true)
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end
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else
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on_bonemealing = function(pointed_thing, placer)
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on_bonemealing = function(itemstack, placer, pointed_thing)
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do_berry_drop(pointed_thing.under)
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end
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end
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@ -64,7 +64,7 @@ for i=0, 3 do
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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_mcl_on_bonemealing = on_bonemealing,
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_on_bone_meal = on_bonemealing,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local pn = clicker:get_player_name()
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if clicker:is_player() and minetest.is_protected(pos, pn) then
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@ -60,7 +60,7 @@ for i=1,7 do
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dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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local stages = math.random(2, 5)
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@ -8,7 +8,7 @@
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-- mcl_core, such as mcl_flowers.
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--
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-- To work around this restriction, the bonemealing callback is defined here
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-- and the _mcl_on_bonemealing callback in "mcl_core:dirt_with_grass" node
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-- and the _on_bone_meal callback in "mcl_core:dirt_with_grass" node
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-- definition is overwritten with it.
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local mg_name = minetest.get_mapgen_setting("mg_name")
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@ -124,12 +124,12 @@ local olddef = minetest.registered_nodes[nodename]
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if not olddef then
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minetest.log("warning", "'mcl_core:dirt_with_grass' not registered, cannot add override!")
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else
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local oldhandler = olddef._mcl_on_bonemealing
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local newhandler = function (pointed_thing, placer)
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local oldhandler = olddef._on_bone_meal
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local newhandler = function(itemstack, placer, pointed_thing)
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bonemeal_grass(pointed_thing, placer)
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if oldhandler then
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oldhandler(pointed_thing, placer)
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oldhandler(itemstack, placer, pointed_thing)
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end
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end
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minetest.override_item(nodename, {_mcl_on_bonemealing = newhandler})
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minetest.override_item(nodename, {_on_bone_meal = newhandler})
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end
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@ -162,7 +162,7 @@ local def_tallgrass = {
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_mcl_fortune_drop = fortune_wheat_seed_drop,
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node_placement_prediction = "",
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on_place = on_place_flower,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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-- Grow into double tallgrass
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@ -192,7 +192,7 @@ def_fern.selection_box = {
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fixed = { -6/16, -0.5, -6/16, 6/16, 5/16, 6/16 },
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}
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def_fern.groups.compostability = 65
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def_fern._mcl_on_bonemealing = function(pointed_thing, placer)
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def_fern._on_bone_meal = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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local n = minetest.get_node(pos)
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-- Grow into double fern.
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@ -272,7 +272,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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bottom_groups.flower = 1
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bottom_groups.place_flowerlike = 1
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bottom_groups.dig_immediate = 3
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on_bonemealing = function(pointed_thing, placer)
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on_bonemealing = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.under
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minetest.add_item(pos, "mcl_flowers:"..name)
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return true
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@ -411,7 +411,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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minetest.remove_node(top)
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end
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end,
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_mcl_on_bonemealing = on_bonemealing,
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_on_bone_meal = on_bonemealing,
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groups = bottom_groups,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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mesh = mesh
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@ -450,7 +450,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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minetest.remove_node(bottom)
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end
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end,
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_mcl_on_bonemealing = on_bonemealing,
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_on_bone_meal = on_bonemealing,
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groups = top_groups,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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})
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@ -88,7 +88,7 @@ minetest.register_node("mcl_mushrooms:mushroom_brown", {
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},
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node_placement_prediction = "",
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on_place = on_place,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local schematic = schempath .. "mcl_mushrooms_huge_brown.mts"
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local offset = vector.new(-3, -1, -3)
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return apply_bonemeal(pointed_thing.under, schematic, offset)
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@ -120,7 +120,7 @@ minetest.register_node("mcl_mushrooms:mushroom_red", {
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},
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node_placement_prediction = "",
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on_place = on_place,
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_mcl_on_bonemealing = function(pointed_thing, placer)
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_on_bone_meal = function(itemstack, placer, pointed_thing)
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local schematic = schempath .. "mcl_mushrooms_huge_red.mts"
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local offset = vector.new(-2, -1, -2)
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return apply_bonemeal(pointed_thing.under, schematic, offset)
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